Shendemiar
Morkin Admin
Mmmm, free goo!
Posts: 6,751
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Post by Shendemiar on Oct 30, 2007 11:18:55 GMT
This is just a initial script. I hope other people make ammendments and additions. ******************************************** When opponents are equal and sheer number and surprise are counted off the equation, some things needs to be highlighted as they hold the key to victory. - Fighting Morale
- Coordination of efforts
- Identification of key targets
- War economics - Guerilla tactics
- Support
- Dis/Misinformation flooding
Fighting MoraleMorale is all. Even in this game its easier to shoot on the back of escaping enemy. Keep up the morale of your comredes by any means necessary. This is the most important of these all. Coordination of effortsWhen equals fight small differences can and will eventually make the day. Don't neglect any small details. Work on the best field you know. Identification of key targetsWhen resources are sparse, don't waste them on players who never seem to make moves. Crushing the leaders of the enemy lowers their and their alliances morale. War economics - Guerilla tacticsIf you lose isle, burn it. After its been cleared / colonized, its just about empty and few rounds of cats will destroy it without any losses. The enemy did not benefit anything! SupportRole of supporters emphasizes. Good fighters do invaluable work. If unsuplied their skills and work effort is wasted. Keeping them supplied in any case. (In this war O1 and alike can supply) Dis/Misinformation floodingSend fake attacks. Send spies. Send messages. Others send real messages, other send fakes to fill the inboxes. Suggest peace treaty, Suggest to be doublespy... whatever to get some of their limited time. Put out lies. Flood the public forum with provocation, lies, truths, challenges, jokes...
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Clausewitz
Luxor Member
Veni. Vidi. Vici. Mori.
Posts: 1,437
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Post by Clausewitz on Oct 31, 2007 2:59:17 GMT
In addition to guerilla tactics:
350 cats on a single fleet is not effective - albiet impressive.
Send those cats over a series of 23-26 per fleet in 10 successive fleets to ensure thorough scorching. 350 on a single fleet can only destroy a maximum of 5 buildings (the limit in any single attack).
Even if you still hold the isle, but know you will lose it soon, SCORCH IT! Allowing the enemy to take it before commencing scorching merely gives them time to reinforce it - and watching a foe scorch THEIR OWN isles before you can take them is horribly demoralizing after you just spent 500 LWS to clear it, and lost a coloship to their fleetsaving.
Also, if you are moving on an isle in DIGG-heavy waters, don't bother trying to colonize. They will retake it. Scorch the island to render it ineffective for several, several weeks. A 5-pt island takes no less than 8 weeks before it is combat-capable again, and that is under ideal circumstances (pumping resources to it, not having it scorched again).
REGARDING MORALE "A man who sees his death cannot be demoralized - for he has nothing left to lose."
Abandon all hopes of victory NOW. This is not a campaign of victory or profit. This is 300. This is Russel Crowe stepping into the ring against the Emporer. This is William Wallace charging tenfold as many British soldiers. This is the Finns standing up to an advancing Russian tide.
This is our last stand on this server. We will all be wiped out. Some of us sooner than others. And we will forge bonds in our shared loss that will serve us well on further servers, further games, in our gaming careers.
Our objective is a glorious final hurrah, in which we may bring down as many of these bastards with us as we can. Our merit will not be measure in victory, but rather the price we cost DIGG in achieving victory over us. Let this server remember us as "Morkin: No other alliance cost us so dearly for every inch we managed to gain".
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Sol
Luxor Member
I pledge alligeance to the corn-growers.
Posts: 1,610
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Post by Sol on Oct 31, 2007 3:07:42 GMT
Although this will be a tough challenge for Morkin, I'd like to think that we may survive this. Do not abandon hope...you never know. I think if you go to war thinking that you're gonna lose, you're gonna lose. If we're going to quote from movies now...I'd like to think there is a Frodo in all of us! Haha "Even the smallest person can change the course of the future."
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Clausewitz
Luxor Member
Veni. Vidi. Vici. Mori.
Posts: 1,437
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Post by Clausewitz on Oct 31, 2007 3:14:42 GMT
Allow me to rephrase:
"Lose all notions that this will be a traditional, territorial, or point victory. Our victory will be in the achievement of a glory that goes beyond such classical bounds, but strikes the hearts of men of the true warrior ethos."
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Shendemiar
Morkin Admin
Mmmm, free goo!
Posts: 6,751
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Post by Shendemiar on Oct 31, 2007 3:17:59 GMT
I see ways to win this, but there is nothing wrong to be prepared for the worst.
But the bottomline is, that we fight when we fight and its not about winning or losing, but about making our point.
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Warliter
Morkin Admin
Baniter from M/MU
Posts: 814
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Post by Warliter on Oct 31, 2007 10:09:14 GMT
I was thinking about this last night and I still think it may be worthy of creating an 2nd alliance that will make a public announcement after we start hostilities that they want no part of the whole digg/pantheon/morkin affair. even going as far as setting up a peace treaty in game.
The ideal behind this is that we can lure in a slight false sense of security, whilst giving some members time to organise their accounts for battle. Then with say a 3/5 day delay will storm in on targets to be determined with the plan of scorching some isles to have maximum psychological effect.
any thoughts on how we can execute this and if it will be worthwhile?
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blazed
Luxor Member
Posts: 606
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Post by blazed on Oct 31, 2007 10:16:07 GMT
Thats a pretty good thought Warliter. Perhaps we could keep those that have a large base in the new oceans in the second alliance. The majority of this war is going to be fought in the middle oceans I presume so wait untill Digg pushes all its forces it can up to the center before the second alliance can start a counter attack 'behind enemy lines' so to speak
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inyati
Morkin Admin
Aqua profunda est quieta
Posts: 4,310
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Post by inyati on Oct 31, 2007 10:19:16 GMT
Very nicely put Clausewitz. Thats exactly what all need to understand.
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Post by twilight on Oct 31, 2007 22:12:41 GMT
I was thinking about this last night and I still think it may be worthy of creating an 2nd alliance that will make a public announcement after we start hostilities that they want no part of the whole digg/pantheon/morkin affair. even going as far as setting up a peace treaty in game. The ideal behind this is that we can lure in a slight false sense of security, whilst giving some members time to organise their accounts for battle. Then with say a 3/5 day delay will storm in on targets to be determined with the plan of scorching some isles to have maximum psychological effect. any thoughts on how we can execute this and if it will be worthwhile? Make them think we're divided? Nice.
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Freiegeister
Morkin Member
'Blasphemy is a victimless crime' - Dawkins
Posts: 1,126
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Post by Freiegeister on Oct 31, 2007 23:37:51 GMT
Do we want to have an initial blitzreig attack on their key players before we slow down and run a sustainable war where we pick a target, take it down, move onto the next. Assuming Digg play along and don't go all out!
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2kcastle
Luxor Admin
Supreme Prosecutor
Posts: 1,067
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Post by 2kcastle on Nov 1, 2007 17:46:29 GMT
From what ive heard digg are only making serious, high intensity attacks in a couple of oceans. I'd like to see a very strict targetting system where we concentrate on a few targets at a time and the fewer the better. we could even switch targets every few days so digg can't drop huge amounts of stonies in front of us. we don't need to concentrate on one person til they have one isle left, we could pick a target, time our fleets to land over a 4 hour window and raze as many isles as is practical and then pick another target. It will be very demoralising if they don't know who we are going to target next and it'd be a great way to annoy their members by sending them messages saying its nearly their turn.
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Clausewitz
Luxor Member
Veni. Vidi. Vici. Mori.
Posts: 1,437
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Post by Clausewitz on Nov 1, 2007 17:50:36 GMT
I've been scanning the db regularly (World Events -> Player-to-player colonizations). It definitely looks like a DIGG feeding frenzy in all waters, with only o21 and o14 being a relatively even fight.
I would definitely recommend everyone take a look for themselves. It's an exceptional tool Shen made to do precisely this - watch the tides of war.
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Arminius
Morkin Admin
Ich bin Bl?cher
Posts: 4,148
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Post by Arminius on Nov 1, 2007 17:51:49 GMT
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Shendemiar
Morkin Admin
Mmmm, free goo!
Posts: 6,751
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Post by Shendemiar on Nov 2, 2007 5:56:23 GMT
By slow war i mean we must fight where it matters the most and preserve our strength. We must not end up in wearing isle takeover sessions.
Even if we can hold the situation stabile, it its our advantage, since all the other who hate Digg are getting stronger, while us and Digg are not due to fighting.
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Fingal
KoM Admin
Kicked the dog & took out the Bin man!
Posts: 242
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Post by Fingal on Nov 5, 2007 19:41:22 GMT
Some interesting tactics here...
Scorched Earth and the Rolling Blitzkrieg are my favourites though I personally like to go for leadership decapitation and alliance demorilization. Once admins have been sorted move onto admirals and diplomats.
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