Ruku
Luxor Member
The Weighted Companion Cube will not stab you... The cake is a lie!!!!
Posts: 623
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Post by Ruku on Nov 12, 2007 18:46:59 GMT
I cant scorch my isles if they get taken
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Post by Dalfiatach on Nov 12, 2007 21:16:11 GMT
Will decapitation work with DIGG though?
Rolling Blitzkrieg is, I think, the tactic that will win this war. Pick a target, pick 4 or 5 isles, co-ordinate strikes to raze those islands. Scroch and move on. Every 6 hours, we move to a new target, pick 4 or 5 of their isles, scorch and move on.
It'll take them a few days to figure out what we're doing, and in that time they'll have dumped thousands of stonies on isles we've either scorched (so the stonies can't get off again!) or on isles we have no intention of attacking.
Look for clusters - Target #6 has 9 isles in the SE of Ocean 1. We target 5, DIGG might assume we're clearing him from that corner of the ocean and stonie-drops the other 4. Fine by us, let the stoners sit there and be a headache to redeploy, we've already moved on to the cluster of 8 isles of Target #7 in the center of Ocean 12
Pseudo-random target selection. Sometimes hit the active big boys, sometimes scorch the isles of a few small players. No-one is safe. And no-one knows where Morkin will come calling next.
This is Total War, war to the death, and this time the rules are different. No mercy.
STAY ON TARGET.
Work together! A co-ordinated strike where 4 members of an alliance combine strikes to level your isle within 15 minutes is far, far more demoralising than a crushing attack by a 1000LW monster fleet.
Personally I'll not be bothering with colonisation, though some of you may want to send colo attacks just to tie down Digg resources.
Fear, an unpredictable opponent, no way to escape as long as you stay in DIGG, the frustration of scorched isles, an implacable enemy who just keep fighting and who don't even seem to want anything from the war other than dead DIGGers....quite a few will crack and run under such pressure.
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Post by Gornall on Nov 12, 2007 23:28:43 GMT
Really liking that idea. Dun have much in terms of cats but happy to send some clearing fleets to save some of yours
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kae
Luxor Member
Posts: 638
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Post by kae on Nov 12, 2007 23:46:28 GMT
I'm in on that plan as well.
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Freiegeister
Morkin Member
'Blasphemy is a victimless crime' - Dawkins
Posts: 1,126
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Post by Freiegeister on Nov 12, 2007 23:51:14 GMT
Excellent plan!
We will need to be coordinating the next target before we hit the first, as those making long range strikes could be launching before the previous attacks have hit.
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Sol
Luxor Member
I pledge alligeance to the corn-growers.
Posts: 1,610
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Post by Sol on Nov 13, 2007 2:00:18 GMT
Chances are that some of these isles will be cleared with the first 5 attacks. So I don't know if we should have ALL of the alliance attack one target since people may lose/get kampfed even though the isle is cleared but it only has the wall.
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Post by Dalfiatach on Nov 13, 2007 3:46:10 GMT
Right so, initial target list is as follows:
T1: Dejecting - 35 isles, mostly O13 and also O3, 23 and 33. 34 over 500 pts
T2: JRo - 30 isles, mostly O22, some O32, all over 500 pts
T3: Otak - 29 isles, O12 and O13, 16 over 500 pts
T4: Sakian 38 isles, mostly O51, 12 over 500 pts
We need to hit Dejecting and JRo hard in the first wave. Do we have the firepower to level 40 isles with co-ordinated attacks all landing at once?
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Sol
Luxor Member
I pledge alligeance to the corn-growers.
Posts: 1,610
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Post by Sol on Nov 13, 2007 3:51:12 GMT
Ahhhhh! That's what you meant. lol
Ok, I need to edit the other post.
Or I can delete it and you can create proper war plans Dalfiatach? Because I am overwhelmed haha
EDIT: Valheru has claimed all of Otak's isles.
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Post by Dalfiatach on Nov 13, 2007 4:07:20 GMT
No, it's OK, you did understand me, I just wasn't explaining myself very well ;D This is a 2-step. In the first wave we launch one massive wave of fleets against Dejecting, JRo and Sakian. Demolish as many of their isles as possible - 30 or so if we can. DIGG will believe we are going for a decapitation strategy. Then we immediately switch to Rolling Blitzkrieg where every few hours co-ordinated strikes are landing on isles all over the place. 3-4 Morkin members on each DIGG isle, clearing fleets then cata fleets timed to land together. Demolish and move on. In the meantime, DIGG will have dropped their stoner reserve on the remaining isles of the Three Amigos, where they can sit out the war or tie up the 3 Amigo's fleets moving them off again. And every smaller DIGGer will be screaming for help for incoming attacks from us, confusing and disorientating the whole alliance
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Sol
Luxor Member
I pledge alligeance to the corn-growers.
Posts: 1,610
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Post by Sol on Nov 13, 2007 4:12:09 GMT
I understand now.
Very wise plan. I love it.
Now...to organize it. :/
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inyati
Morkin Admin
Aqua profunda est quieta
Posts: 4,310
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Post by inyati on Nov 13, 2007 10:49:49 GMT
YAH!!!!
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Harlequin
Morkin Member
Hey nonny nonny!
Posts: 1,515
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Post by Harlequin on Nov 13, 2007 10:53:23 GMT
Dalfy=Dealer of Death and Disorientation
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SkulkrinBait
Morkin Admin
Haxx0rs == Suxx0rs! v4
Posts: 6,680
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Post by SkulkrinBait on Nov 20, 2007 18:37:32 GMT
DIGG are not fighting back, only in oceans where they are strong. They intend letting us waste our fleets on their walls, I suggest we stop attacking where they have the advantage or we'll run out of fleets soon enough and then they will counterattack and we wont have enough to stop them with.
Comments please!
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Null
Luxor Member
Don't Tread on Me
Posts: 481
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Post by Null on Nov 20, 2007 19:24:38 GMT
I agree, aside from scorching taken isles. We should focus on the oceans we can clearly win now, then move on to the others. Based on this: img230.imageshack.us/img230/5084/3diggalliesmapphphh5.gifI think the key oceans to strike in are: 3/4/6/7/12/14(maybe?)/16(maybe?)/21/31(maybe?)/34 These are oceans were we currently outnumber them. If we are getting overrun in a Digg strong ocean, why not send those fleets out at a target in one of our strong oceans? There isn't a lot of long-term point in sending it off against anyone in the Digg strong ocean, it would have little overall impact. Those are my thoughts, I think we need a more global strategy of how to deal with them, that the specific ocean groups can then follow based on location.
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SkulkrinBait
Morkin Admin
Haxx0rs == Suxx0rs! v4
Posts: 6,680
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Post by SkulkrinBait on Nov 20, 2007 21:09:32 GMT
Agree, but also play a defensive game in oceans we are weak in, try to hold out as long as possible there and make DIGG pay for every inch of ground they gain.
Ocean 12 is soon going to be DIGG free at the rate we're going, so once that is done I will move from admiral of 12 to another ocean.
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