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Post by sparrowhawk on Feb 26, 2004 21:05:13 GMT
Has anyone committed their dragons and/or wise to combat yet? Have I got their strengths right?
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Natmus
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Post by Natmus on Feb 26, 2004 21:10:57 GMT
Has anyone committed their dragons and/or wise to combat yet? Have I got their strengths right? I sent Farflame, Utterly Courageous and Utterly Invigorated after a retreating army of roughly 600 riders and 60 warriors. He killed about 50 and 60, but was killed himself in the first round. Does he have some extra protection against getting killed in battle, or is it the usual chances (aka Kamikaze ) The figures felt a bit low, but I'm going to need some more dragons to decide. One battle per Dragon seems a bit on the low end. Added: The spider was hit by an enemy army and was instant roadkill, just as usual. It doesn't make much difference if they kill 15 or 50 of the enemy when they are killed off anyway.
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Post by celebaglar on Feb 27, 2004 3:21:00 GMT
Sounds about right to me: dragons and wise SHOULD be worm food if they get involved in pitched battles on their own. Their increased prowess should only be felt as support units for regular armies.
I haven't had the chance to test this yet, but I'd like to see armyless lords not getting killed instantly when acting as support for other armies.
OTOH, I'd hate to see dragons become flying shock troops, able to single-handedly take out small resupply armies. That would affect the balance of the game far too much.
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Ringthane
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Post by Ringthane on Feb 27, 2004 8:56:17 GMT
Agree. I had Dai's Farflame wipe out 106 of Shadows' troops, and I probably killed it next round - will check. Seems right for me as it is!
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Post by daiabolical on Feb 27, 2004 10:03:29 GMT
Agree. I had Dai's Farflame wipe out 106 of Shadows' troops, and I probably killed it next round - will check. Seems right for me as it is! Nah he flew off, he was full of Fey riders. The horses are very fattening you know! Seems right to me too. I had Muhaha with 250 troops and The handmaiden in Dregrim with an unrecruited Dregrim. I killed off Ringy's two new Dragons with the loss of Muhaha, seems flying keeps can't attack sitting Citadels. ;D
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Ringthane
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Post by Ringthane on Feb 27, 2004 14:04:19 GMT
Good point! The neutral Citadel should not provide any modifier to either party, should it?
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Post by daiabolical on Feb 27, 2004 14:27:32 GMT
Good point! The neutral Citadel should not provide any modifier to either party, should it? Not if my foul army and Feylady were camped outside the gates, but what if they were inside trying to seduce him to the darkside. ;D
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Post by sparrowhawk on Feb 27, 2004 15:35:37 GMT
Good point! The neutral Citadel should not provide any modifier to either party, should it? Neutral citadels/keeps have no effect on either side's statistics
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Ringthane
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Post by Ringthane on Feb 27, 2004 15:55:09 GMT
Not if my foul army and Feylady were camped outside the gates, but what if they were inside trying to seduce him to the darkside. ;D ;D
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Post by daiabolical on Feb 27, 2004 17:59:22 GMT
Neutral citadels/keeps have no effect on either side's statistics Cool. So the handmaiden (and Muhaha) killed two dragons. You go girl.
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Ringthane
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Post by Ringthane on Feb 27, 2004 20:21:11 GMT
They were both somewhat tired...
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Ringthane
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Post by Ringthane on Feb 27, 2004 20:21:37 GMT
They were both somewhat tired...
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Perun
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Post by Perun on Feb 27, 2004 23:41:49 GMT
They were what? ;D
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Post by daiabolical on Feb 28, 2004 7:04:32 GMT
"somewhat tired"
;D
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Natmus
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Post by Natmus on Feb 28, 2004 9:48:19 GMT
Sounds about right to me: dragons and wise SHOULD be worm food if they get involved in pitched battles on their own. Their increased prowess should only be felt as support units for regular armies. But when acting together with other armies they just get killed as well. So what's the point of them killing a few hundred men more, when they get killed anyway? As long as their survival chance is so low, I'll just keep them completly out of harms way, thank you very much. Unless you suggest that this goes for Wise and Worms too? That would be fine, but I'm in two minds about changing the present system. Depends a little of how you picture battle going on in the world of Midnight, and how much realism you want in the game. Regarding realism, my opinion is that this is a fantasy game, and realism doesn't fit very well into fantasy. What matters is the gameplay. A varied and balanced gameplay is much more important. As such I think it worked pretty well in the f-version. I can't say what the changes mean yet. Indeed. My feel, perhaps somewhat influenced by the original LOM game, is that Worms should kill an average of 130-150 men in total in a days battle, and have a chance of survival of about 85 percent per army they are up against. The 85 percent is purely guesswork from my side, but that would make them somewhat effective snipers. To kill a Worm, aside from hitting that 15 percent chance, you would have to bring several armies together at it. Two armies would give about 28 percent chance of killing it, 3 armies 40 percent, 4 armies 48 percent, &c. Aside from the everpresent 15 percent chance an owner of a Worm would take every time he committed it to battle, he would have to worry a bit more about multiple armies. So the origianal LOM Farflame that could take on 10 Doomguard armies and come out alive anyway is gone, but you would still have soemthing that you could use as some kind of weapon. Most of what I have said about Worms could be said for Wise as well, actually.
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