Ringthane
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Ardet nec Consumitur
Posts: 5,446
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Post by Ringthane on Jan 23, 2004 13:54:06 GMT
There's no rank here...
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Post by celebaglar on Jan 23, 2004 14:11:01 GMT
It's a suggestion forum, best seen as a big communal brainstorming session. The more suggestions and ideas the better. JY is the final adjudicator, and the person who ultimately decides what ideas or parts of ideas he will implement.
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Perun
Public Area Guest
Issa (Vis) [1:76:24]
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Post by Perun on Jan 23, 2004 18:11:46 GMT
Well in *that* case, OK, they'll get a bonus attack when the lord has no armies. But no bonus against dragons or wise. How's that sound? I just love when you listen to my suggestions! ;D
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Post by ladyhawke on Jan 23, 2004 19:44:45 GMT
Ok... Well. I give it a try. I have a (I hope) good suggestion for the Fey ladies. I was thinking perhaps they could have an ability to heal some of their warriors after a day of battle. After the battle #'s are figured out perhaps she could restore a certain %? I know. Stupid. *sigh*
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Post by alidriel on Jan 23, 2004 20:29:15 GMT
Or the ability to reduce an adjacent enemy army's morale through a combination of directional amplification and constant nagging?
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Post by sparrowhawk on Jan 23, 2004 20:30:32 GMT
No not stupid! All suggestion sare valid, and I like having different abilities for different races.She could choose to heal which would give say +10 energy at the expense of time, or +5 for an allied non-fey army present.
What do others think?
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Post by alidriel on Jan 23, 2004 20:34:55 GMT
I'm not sure - fey already have the ability to move through forests with no penalty? Would fey girls lose this, or be doubly blessed?
Is there a list somewhere of what was decided as the final "abilities of races" for the new beta? I skimmed that thread and didn't see one.
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Post by sparrowhawk on Jan 23, 2004 20:45:24 GMT
The only changes that are definately in the new beta are:
-wise have utterly courageous courage at all times and always get good guidance at towers - dragons much better in battle, less range though - sklkrin can move like infantry (no penalty) - Targ have cavalry bonus on plains
All others I will look at for the following release
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Post by ladyhawke on Jan 23, 2004 20:45:35 GMT
Hmm... That sounds like a good idea to me. I don't think they would be doubly blessed. There are relatively few fey females and if balance was an issue perhaps they could have a slightly lower modifier for combat?
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Post by ladyhawke on Jan 23, 2004 20:48:43 GMT
sklkrin can move like infantry (no penalty) What!!! Are you trying to say the Skulkrin don't automatically destroy 1 entire army per day? ;D
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Post by premis on Feb 2, 2004 23:48:09 GMT
I suggest if the dragon approach to battle alone without any armed troop by his ally he should be killed like any ordinary lord without army. But.. if any friendly lord wtih his army is present together with dragon in battle on the same field he can't be killed as long as that lord have army. So he can be used as a good fighter if not alone. Suggest also higher combat efficiency than ordinary lord.. 40-50 enemy soldiers per attack and 20-30 if he is attacked.
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Post by premis on Feb 2, 2004 23:51:44 GMT
What is the initial position of Xuratoth?
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Ringthane
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Ardet nec Consumitur
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Post by Ringthane on Feb 3, 2004 8:29:12 GMT
4sq north of the tower of doom
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Matija
Morkin Member
The Turtle Moves!
Posts: 1,696
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Post by Matija on Feb 3, 2004 16:35:16 GMT
I suggest if the dragon approach to battle alone without any armed troop by his ally he should be killed like any ordinary lord without army. And that after we tried so hard to convince JY of the opposite.
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Post by ladyhawke on Feb 4, 2004 14:19:30 GMT
Hmm... I still think that a dragon lord should be pretty darn tough. One way to think about it would be making a dragon lord the equivalent of say 2000 warriors and another dragon lord could be stronger or weaker.
I know, yet another stupid idea from me! ;D
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