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Post by Old Shendemiar on Jan 14, 2004 15:34:30 GMT
What about only three dragons per game, but randomly from a bag of eight or so, varying in colour and name? No: five meanies, like, there's eight dragons, two wolves, two skulkrin and three trolls in the bag. Take a random five and voila? I like this! Different attributes... different images...
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Post by sparrowhawk on Jan 14, 2004 16:10:20 GMT
What about only three dragons per game, but randomly from a bag of eight or so, varying in colour and name? No: five meanies, like, there's eight dragons, two wolves, two skulkrin and three trolls in the bag. Take a random five and voila? Wolves are goodies in MU. None of this Tolkien propaganda for me. Say it loud and say it proud, "Wolves are friends, not foes", to badly paraphrase Finding Nemo
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Ringthane
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Post by Ringthane on Jan 14, 2004 16:16:46 GMT
I stand corrected, five xenomorphs ;D
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Post by alidriel on Jan 22, 2004 23:50:56 GMT
I second this idea.
Two points:
1. Is it easy or hard to introduce SOME randomly placed "special" armies into the map, the like of whic are being discussed inthis thread?
If easy, then I offer my opinoins:
I think 4 would be sufficient, one in each quad.
Randomly place two sets of wolf packs and troll thugs at a given number of preset and appropriate locations.
It would give us the option: search and risk, or ignore and lose out?
The only thing I thnk is important is that there is an equal number of specials in each quadrant. Start in teh SE and you're stuffed for dragons.
2: Something must be done about the skulkrin!
a) They should be evenly spread, i.e, one in each quad.
b) They are just useless! If I had to write them a school report, I couldn't even put "must try harder" because they're so puny in the first place.
They need some purpose or ability, as has been discussed in other threads. I'm still not happy with them as seekers, because it seems a long way to go just to recruit a tower-sitter.
Let's argue and decide what they should do. Somebody set up a thread? It needs doing.
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Post by sparrowhawk on Jan 23, 2004 9:08:06 GMT
In another thread (forget which), I suggested that they could "Sniff out" enemy kings within say 3-4 squares. The rational would be that they can sense the fragment of the Moonring that each player holds (did I ever mention the story as to why Luxor will now fight alongside Doomy ) since they are animals of a sort (or are they?). Opinion was divided on the matter though
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Ringthane
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Post by Ringthane on Jan 23, 2004 9:20:02 GMT
Do the 15-bag. Dragons and wolves can sniff (d 4 sq, w 3 sq) Wolves and trolls have packs Skulkrin assassinate
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Post by sparrowhawk on Jan 23, 2004 9:22:03 GMT
I *really* don't like the idea of Skulkrin being able to assassinate lords with armies. Lords without armies now, that's possible
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Ringthane
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Post by Ringthane on Jan 23, 2004 9:51:27 GMT
I thought that was the idea?
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Post by sparrowhawk on Jan 23, 2004 9:58:47 GMT
Well in *that* case, OK, they'll get a bonus attack when the lord has no armies. But no bonus against dragons or wise. How's that sound?
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Post by Ringthane on Jan 23, 2004 10:33:37 GMT
1d10 to kill? ;D
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Post by celebaglar on Jan 23, 2004 11:53:44 GMT
Well in *that* case, OK, they'll get a bonus attack when the lord has no armies. But no bonus against dragons or wise. How's that sound? OK, with me. I was going to suggest something similar: Skulkrin get a bonus when they attack against lone lords, but get a minus if they are attacked. I'm not sure how this would fit in with the code. (Note: I'm using the term "attack" as in being the one to press "To Battle", not as in attacking as part of the combat routine) My other suggestion for skulkrin abilities is in the "hiding ability" thread. Having packs of wolves or trolls loyal to one lord or another doesn't feel right to me. I'd be more inclined to make them roving independent "armies". (their movement rates would have to be synchronised to the number of players in the game, otherwise they'd be able to cover immense distances in a 4-player day.) Individual wolves and trolls would be OK as xenomorphs, with wolves being able to sniff out people from a distance, and trolls being able to travel through mountains or hills without losing breath. Wolves could also travel faster (say half the speed of a dragon) and have extended stamina. Dragons need better travelling stamina than they have now, but should tire very quickly in battle. They should have the ability to cause considerable damage, but since they tire very quickly wouldn't be used except for very short stints. They should also get a big bonus in solo fights against all except Wise, making them effective spy catchers. (This would quickly eliminate the habit of planting your spies in remote towers for the entire game. It would be risky even for the Wise)
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Post by Ringthane on Jan 23, 2004 12:00:24 GMT
Why the loyalty issue? (regarding wolf packs)
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Post by celebaglar on Jan 23, 2004 12:31:25 GMT
Why the loyalty issue? (regarding wolf packs) I just don't see the point of adding another isolated "army" race to the game. Yes, there's a slight plus to having a small number of armies with unique abilities, but I think the atmosphere and challenge would be enhanced more by some independent factors, something outside the player's control. I don't have a massive problem with controllable xenomorph armies, but I'm not sure we'd be stretching the believability factor of the Midnight world in the right way. I think I'd be more inclined to treat wolves as "small horses", and make them available to dwarf and skulkrin armies ( who would not be able to ride the real horses ). But of course that's just my view of things and everything I write should be taken as nothing more than suggestions.
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Ringthane
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Post by Ringthane on Jan 23, 2004 12:38:31 GMT
Everything that any of us writes here are mere suggestions...
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Post by ladyhawke on Jan 23, 2004 13:31:26 GMT
Umm... Am I allowed to make comments/suggestions as well? Or not, because I'm too new here? Perhaps I should just shut up?
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