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Post by celebaglar on Sept 25, 2004 11:02:25 GMT
Caravans suffer from the same exploit that armies used to, in that caravans at dawn can take stores from caravans at night, thus making it possible to transport stores a huge distance quickly provided a sufficient number of caravans are deployed along the supply line.
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Post by sparrowhawk on Sept 27, 2004 7:28:14 GMT
OK, on to it. Thanks.
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Natmus
Morkin Admin
Fight the power!
Posts: 4,518
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Post by Natmus on Sept 27, 2004 8:08:33 GMT
The same problem seems to be happening with Geezers and their healing ability. As an example, a Geezer can arrive at a stranded army in the middle of nowhere with only less than a hour remaining, heal the army, and let the invigorated army move off from dawn, having a full day of moves. I don't think there's any aligning of hours remaining either way between the healer and the healed, like there is between lords who transfer troops between themselves. Not than I'm complaining, really, as I have used this exploit extensively, but it remains an exploit, and exploits should be removed.... eventually
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Post by sparrowhawk on Sept 27, 2004 8:50:23 GMT
Thanks Mads. I'll correct that expoit as well.
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