Shendemiar
Morkin Admin
Mmmm, free goo!
Posts: 6,751
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Post by Shendemiar on Oct 21, 2007 2:01:22 GMT
7:65:24 - Sir Cedric Successful 7:74:4 - Shuriyuken 7:75:3 - wolfricSucessful 7:75:5 - Gornall 7:75:8 - wolfricFailed - 2nd fleet on route 7:75:17 - wolfricSuccessful
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Post by Gornall on Oct 21, 2007 11:38:34 GMT
Spies sent.
Inputted to database, he definately uses scripts to send things out.
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eproxy
Luxor Admin
Oceans old & new
Posts: 1,941
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Post by eproxy on Oct 22, 2007 23:34:31 GMT
The only other person is [HOR] that might cause us trouble is ocean 7 based.
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Post by Shuriyuken on Oct 23, 2007 9:40:52 GMT
Spies sent. Inputted to database, he definately uses scripts to send things out. I don't think he is using scripts for fleetsaving, I have just got a batch of spies back from his o7 isles and the fleets are in dock for most of them. Either he didn't see my spies coming in or he turned his script off? Both are possible
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Warliter
Morkin Admin
Baniter from M/MU
Posts: 814
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Post by Warliter on Oct 23, 2007 10:18:14 GMT
This may be a stupid question so please humour me, but if your spies were succesful how would his script know to send fleets out? Might his script only pick up on attacks as these are visible As I say correct my logic if I am mistaken
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Arminius
Morkin Admin
Ich bin Bl?cher
Posts: 4,148
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Post by Arminius on Oct 23, 2007 10:22:26 GMT
I guess some spies were detected, and a script could use that as a trigger to send fleets out. Though it'd have to be very clever.
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blazed
Luxor Member
Posts: 606
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Post by blazed on Oct 23, 2007 10:28:56 GMT
It seems he has logged on about 30 mins or so ago. This is when my spies go from picking up ships --> nothing
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eproxy
Luxor Admin
Oceans old & new
Posts: 1,941
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Post by eproxy on Oct 23, 2007 10:43:59 GMT
For a script that would make sense... log in every 30 mins and if a spy arrives within that time gap send a fleet out. After 30 mins, re-check and if there is no spy (ie. it landed) then just recall the fleet. This way you fleet would never be out for too long (one of the problems I have with evading spies by sending fleets out).
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Arminius
Morkin Admin
Ich bin Bl?cher
Posts: 4,148
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Post by Arminius on Oct 23, 2007 10:46:45 GMT
Even easier, a script could permanently keep the fleets out of port, and recall, send away, recall, etc. Regardless of spies; the fleets would only ever be around for a few seconds at a time.
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Post by Shuriyuken on Oct 23, 2007 10:47:41 GMT
He is definately building spears and stonies simultaneously leaving himself with a amall amount of resources for building lws. He's going to be a pain to take out.
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Post by Shuriyuken on Oct 23, 2007 11:17:13 GMT
Clearing and colos sent to 7:74:4
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Post by Shuriyuken on Oct 24, 2007 8:22:22 GMT
One Colo sunk and one Colo failed, resent (E.T.A. 10:45 pm GMT). He shifted 5k+ stonies onto 7:74:4 before I hit so a new batch of spys are on there way to all isles listed, let's see where those stonies came from
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Post by Gornall on Oct 24, 2007 16:38:01 GMT
Unlucky mate. Hold your fleets, we might have some pantheon aid to come. If it all kicks off, I wanna claim 7:75:5 please aswell
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inyati
Morkin Admin
Aqua profunda est quieta
Posts: 4,310
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Post by inyati on Oct 24, 2007 16:49:40 GMT
Shuriyuken need full suport from all. Taking just one island will make it dificult. Ocean 7 should go red now and I think all get involved as quickly as possible, or else he'll just harass you more...
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Ruku
Luxor Member
The Weighted Companion Cube will not stab you... The cake is a lie!!!!
Posts: 623
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Post by Ruku on Oct 24, 2007 16:50:49 GMT
Yea just get your fleets out and colo as much as you can, you've prodded him now, lol.
I'm sure people will get you stonies etc
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