kae
Luxor Member
Posts: 638
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Post by kae on Sept 16, 2007 21:14:16 GMT
Ah, I see. Cool stuff ! So now the exalt option turned off. So we have a limit of exalts per day ? 1 per day
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eproxy
Luxor Admin
Oceans old & new
Posts: 1,941
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Post by eproxy on Sept 16, 2007 22:10:37 GMT
I'll be watching you all (yes you).
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Post by Cait_Sith on Sept 17, 2007 1:17:45 GMT
I'm here!!! I'm here!!! Don't worry Sorry about the delay!
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Clausewitz
Luxor Member
Veni. Vidi. Vici. Mori.
Posts: 1,437
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Post by Clausewitz on Sept 17, 2007 10:24:38 GMT
Monday Update: No fleets in sight!
No hits scored yet.
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FrieZ
KoM Member
I am such a n00b!
Posts: 319
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Post by FrieZ on Sept 17, 2007 17:06:16 GMT
They are on their way Clause, I promise you ... in perfect succession (hopefully)
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Post by Gornall on Sept 17, 2007 17:34:01 GMT
thenoob is confident, I like it Good luck to you all
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Clausewitz
Luxor Member
Veni. Vidi. Vici. Mori.
Posts: 1,437
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Post by Clausewitz on Sept 17, 2007 17:59:12 GMT
1803 GMT, Monday 17 Sept...
First fleet sighted!
Looks like a clearing fleet!
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FrieZ
KoM Member
I am such a n00b!
Posts: 319
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Post by FrieZ on Sept 17, 2007 18:05:19 GMT
I am pretty sure that is the colo fleet buddy
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Post by DrieZ/Cesium on Sept 17, 2007 18:12:00 GMT
I don't think so
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FrieZ
KoM Member
I am such a n00b!
Posts: 319
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Post by FrieZ on Sept 17, 2007 18:14:16 GMT
THE DETAILS: For purposes of this simulation, a "clearing fleet" shall be designated as 1 LWS with 1 stonethrower set to "transport". A "cat fleet" shall be designated as 1 empty SMS set to "transport". A "sweeper fleet" shall be designated as 1 SWS with 1 stonethrower set to "transport". A "colonization fleet" shall be designated as 1 empty LMS set to "transport".I think so.
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Post by DrieZ/Cesium on Sept 17, 2007 18:15:42 GMT
If it contains a coloship, the speed should be 2 knots..
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Clausewitz
Luxor Member
Veni. Vidi. Vici. Mori.
Posts: 1,437
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Post by Clausewitz on Sept 17, 2007 18:16:51 GMT
Wow. I sure stand corrected. I didn't realize LMS traveled 4 knots - I thought it was 3. Anyhow, the babies are all lined up now... Looks to be roughly 15 minutes between the clearing fleet and colo fleet, assuming the 5-knot fleets are accurate. But does not a SWS move at 6 knots? Not seeing one of those
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FrieZ
KoM Member
I am such a n00b!
Posts: 319
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Post by FrieZ on Sept 17, 2007 18:17:21 GMT
If it contains a coloship, the speed should be 2 knots.. You are silly! We were not to use an actualy colonyship, rather a LMS sent to transport. This was to both speed things up and to not take up a colony ship for 92049032 hrs and rather use it towards something like Operation Columbus!
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FrieZ
KoM Member
I am such a n00b!
Posts: 319
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Post by FrieZ on Sept 17, 2007 18:20:48 GMT
Wow. I sure stand corrected. I didn't realize LMS traveled 4 knots - I thought it was 3. Anyhow, the babies are all lined up now... Looks to be roughly 15 minutes between the clearing fleet and colo fleet, assuming the 5-knot fleets are accurate. But does not a SWS move at 6 knots? Not seeing one of those As far as I know it was neinisNO who was supposed to send the SWS but obviously he isn't even on there. This is quite interesting! As far as I know, kelksta is not with our group. It is: TheNoob conkeror King_Shaun NeinisNO I do not know what kelksta is doing but I have to assume he is not with us. Since 6 knots move quicker I think you will see Nein soon enough
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Post by Gornall on Sept 17, 2007 18:23:39 GMT
Shaping up to be interesting.
Kelksta isle is getting sniped lol.
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