Clausewitz
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Post by Clausewitz on Sept 19, 2007 14:15:58 GMT
Alright, what about cats?
And stonethrower reserves?
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Post by Dalfiatach on Sept 19, 2007 15:28:12 GMT
Cats, given losses over the course of a war every main battle fleet should have at least 100 cats on hand, and preferably 150-200.
On cats, is there really much point in sending them out in amounts over 35, or is sending an attack with 300 cats just for the "shock and awe" value?
I must confess I don't have any stonies at all. Not a one. Is that bad?
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Clausewitz
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Post by Clausewitz on Sept 19, 2007 15:33:39 GMT
I must confess I don't have any stonies at all. Not a one. Is that bad? For a guy with 5 islands, I wouldn't think so. Each of your islands is a tough nut. The "role" you assume on the team is the ability to be dug in deeper than a woodtick, and deliver a heavy punch. But for someone in my shoes, I seem to always have a handful that are relatively new, and certainly not "well defended". A stockpile of stoners can turn them into meatgrinders as predators try to come after the "easy pickings". Not to mention the ability to aid others when they fall under the crosshairs of our adversaries...
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eproxy
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Post by eproxy on Sept 19, 2007 20:53:05 GMT
I think a decent amount to have is 1k stoners/isle average but if you were going to brag, which none of us would, you'd need say 2k stoners/isle (self built). Unfortunately I think you have to do an average with these since they can be moved around, either you could dump all your stoners on the same isle or even have been given some by a friend.
As for catapults... hmmm, how about an average of say 15 catapults/isle being good but 20 needed for bragging? This mainly depends on how many you build though; personally I try and keep the minimum number of them so my average would rarely go above 25cats/isle.
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Post by Dalfiatach on Sept 20, 2007 10:10:30 GMT
Off topic, but is it true or myth that if you don't select a building target for your cats they target the defending troops instead?
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Clausewitz
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Post by Clausewitz on Sept 20, 2007 10:54:44 GMT
The only attack reports I've seen from it were Orc, but the results did indeed appear to add 500 points of offense (per cat) to the offensive force.
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Natmus
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Post by Natmus on Sept 20, 2007 12:59:44 GMT
Off topic, but is it true or myth that if you don't select a building target for your cats they target the defending troops instead? I think it's true. I have from time to time on purpose used un-aimed (as I call it) cats to avoid structural damage to an isle while having the extra oomph cats gives. It works in the sense that no buildings are brought down.
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eproxy
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Post by eproxy on Sept 20, 2007 13:44:37 GMT
I've always thought Catapults did damage to the enemy units regardless of if they were targetted at structures or not.
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Clausewitz
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Post by Clausewitz on Sept 20, 2007 13:53:16 GMT
Perhaps we can run a trial against a multi target or something?
Find two isles with roughly the same defenses.
Send two identical fleets at each. On one, have the cats target a structure. On the other, have the cats target nothing.
Compare results.
The only hard part will be finding two targets with the same defenses...
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Post by ashimar on Sept 20, 2007 14:24:20 GMT
I do it. Seems to work indeed.
I have 40 cats per island and well over 3000 stoners per island. I don't need to brag, I just want a crazy buyer. Is that too much to ask ?
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conkeror
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Post by conkeror on Sept 20, 2007 15:29:54 GMT
What about "novelty fleets" This made me want to share a thought with you guys. On all my islands, i try to have at least half the amout of SWS compared to LWS, and on some occasions, even number of both. I have a few reasons to do so, i never shared these thoughts before but i here is the right place to do so. First, If you want to launch an attack of lets says 1000 mens and lets say you dont expect to lose everything. I think you will suffer less losses by doing a mix of LWS-SWS to hold these 1000 mens than by having a larger number of only LWS. The cons are that you spend a bit more gold to build enough ships (1 lws = 5 mens, 900 gold, 2 sws = 4 mens, 900 gold, 2.5sws = 1 lws so 12% more gold cost for sws) and also that if you spend the same exact amount of gold to build sws and lws, you transport slightly less troops. The pros are that due to IK way of calculating losses, having a lower number of one type of units (LWS) means you will lose less, so you will lose less by spliting this in two kinds (LWS+SWS). Also, if you set a fleet like this to transport 1000 mens, you will have slightly more firepower from ships (since you need more sws than lws for same amount of mens, 2sws = 4 mens and 1lws = 5mens, so you need 2.5 more sws to replace the lws you are not using, hence gaining 12.5% firepower from sws used in this fashion compared to what you get from lws for same amount of troops transported). So it does cost more gold (but less wood i believe) to build a fleet in this fashion, but if you plan to not lose it, i think you would suffer less loss than with a regular LWS fleet. Now, debating along the same lines if you lose less by sending 50%-50% spears-archers, only spears or only archers is up to you. Seeing it is more time consuming to train archers but they are much better pound for pound when sent on boats, i try to send at least 50% to 75% of them along with spears, since again having a lower amount of 1 kind of troops results in less losses. If you plan to lose your entire fleet in an attack, disregard all this and just send LWS. Now, defense wise. For defense, you dont have to fit mens in boats. And gold piece for gold piece as well as firepower value and building time, 2sws = 1lws. So you end up having twice the amount of ships at your docks while defending if you build sws, for the same attack value. I believe it is much better to have sws in defense since the amount of troops on each side influences the outcome of the battle (% of victory) Here are my warfare theories. Up to you to like it or not. I am curious to hear what people think of this. Edit : By the way, trading 1lws for 2.5sws in an attack fleet also goes your way for the % of win, since you field a slightly high amount of troops (ships in that case)
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Clausewitz
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Post by Clausewitz on Sept 20, 2007 15:33:40 GMT
Compelling. Extremely interesting. Unfortunately, the American public education system failed me, so I'll have to take some time to chew on the numbers and make sense of them... And I would note that, ideally, you'll never have ships in dock for defense, they would always be out on a fleetsave During wartime, I fleetsave my main fleets for the duration of my intended sleep (i.e., send them out on a 3-hour one-way trip if I plan to wake up in 6 hours).
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conkeror
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Post by conkeror on Sept 20, 2007 15:38:33 GMT
Ah yeah, good point.
I must say that fleet saving doesn't fit my style this far. I always have way more mens than ship capacity. I usually leave everything there and defend my home as much as I can. I usually only fleet save when I see or think that there is a colo inbound to save firepower to sink it. Or if i see a really weak force inbound, i move the ships and leave the mens deal with them.
I might have to rethink my defense strategy tho, it might not be the best approach.
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digital
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Post by digital on Sept 20, 2007 15:53:32 GMT
Compelling. Extremely interesting. Unfortunately, the American public education system failed me, so I'll have to take some time to chew on the numbers and make sense of them... And I would note that, ideally, you'll never have ships in dock for defense, they would always be out on a fleetsave During wartime, I fleetsave my main fleets for the duration of my intended sleep (i.e., send them out on a 3-hour one-way trip if I plan to wake up in 6 hours). If IK turns into another fleet saving game (I played ogame for a bit) then I'm quitting, I just can't be bothered with the hassle of fleetsaving everyday.
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McGoogus
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Post by McGoogus on Sept 20, 2007 15:55:54 GMT
What about "novelty fleets" That one only builds sws 24/7 (been working on it a few weeks now). Does anybody invest time on an island to just get as many sws/sms as possible, for things like long-distance supply runs? I've got a couple like that Power main feeders that got carried away with sms due to xxl. I finally stopped it from building sms, but I can ship some huge loads if I ever need to. My stonie farms tend to look like this But recently I started one with sws
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