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Post by sparrowhawk on Apr 8, 2004 14:15:48 GMT
You're right. I think that we'll keep dragons as they are for the moment, then maybe later consider some options such as moving them and also Wise to other locations, maybe even randomly.
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Post by Old Shendemiar on Apr 8, 2004 14:17:14 GMT
And you may want to consider what other changes would be needed: anyone starting a 4-player in the SE would have two dragons they can't recruit, and they'd have to keep troops back to watch for infitrating Wise. Now that sounds intresting! Troops chasing infiltrating Wise to prevent Dragon recruiting! MUAHAHA!
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Post by Old Shendemiar on Apr 8, 2004 14:19:52 GMT
I think there's no need of relocating thing whenever something changes.
Map can't be completely equal. If some part has more Wise+Dragons, some other might have more Troops or Lords.
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Post by celebaglar on Apr 8, 2004 14:35:15 GMT
I think there's no need of relocating thing whenever something changes. Map can't be completely equal. If some part has more Wise+Dragons, some other might have more Troops or Lords. The Spider's superior abilities ablready give anyone starting in his vicinity a considerable advantage. If you're going to increase the Wise abilities even further, the advantage will only get even more pronounced. While I don't want to see complete balance across the board, I also wouldn't want to see games decided by starting position alone. Where you start is already the overwhelming factor.
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Post by sparrowhawk on Apr 8, 2004 14:39:10 GMT
Bill,
I too have been feeling that the Spider is simply too powerful, give the proximity of Kor, Dreams, ul-Artath and the Plainsman (especially the latter, given his speed).
Where would you place him. I was thinking of the deathpit of Corelay?
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Post by Old Shendemiar on Apr 8, 2004 14:45:01 GMT
But back to the original subject, Skulkrins. These ideas combined would make them very intresting unit: "Maybe Skulkrins could receive guidance anywhere, but only of things near enough, say radius of ~4'ish "Fawkrin senses Lots of Frightening Tall men in the forest moving his way!" (He needs to hide and soon) "The x moving towards direction"-mechanism JY has allready considered elsewhere. "Or Skulkrin are simply invisible to the enemy? They're pretty sneaky after all. Make them super spies. They could even move through enemy armies And they can only be detected in the same square: 'A skulkrin is hiding here'." But you could do nothing about it Beeing supreme spy, but snaillike slow, it would make players need to think ahead! Where would i need him next week? Thats the way i would love them/it
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Post by ladyhawke on Apr 8, 2004 18:46:32 GMT
Beeing supreme spy, but snaillike slow, it would make players need to think ahead! Where would i need him next week? Thats the way i would love them/it I don't think that is a good idea, Robert. I think the current speed of the Skulkrin is just fine. I do agree that they should become super spies. Then they finally get a true role in this game. Right now, Dragons are super spies just based on their awesome movement. But if you could have the little skulkrin tailing the enemy's movements and he couldn't be found, well, that sounds like you might want a skulkrin or 3 in your group!
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Post by celebaglar on Apr 8, 2004 19:25:23 GMT
I don't think that is a good idea, Robert. I think the current speed of the Skulkrin is just fine. I do agree that they should become super spies. Then they finally get a true role in this game. Right now, Dragons are super spies just based on their awesome movement. But if you could have the little skulkrin tailing the enemy's movements and he couldn't be found, well, that sounds like you might want a skulkrin or 3 in your group! I think that skulkrin should be more useful than they are now, but I don't like the idea of invulnerable units. You could make them undetectable by common lords, but detectable (and therefore vulnerable to attack from) Wise and dragons. The Wise would use their lore to counter the skulkrin's sneakiness, while the Dragons would simply smell them out. ...and of course, they would still be locatable through Guidance.
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Post by celebaglar on Apr 8, 2004 19:41:08 GMT
Bill, I too have been feeling that the Spider is simply too powerful, give the proximity of Kor, Dreams, ul-Artath and the Plainsman (especially the latter, given his speed). Where would you place him. I was thinking of the deathpit of Corelay? I'm not sure, Corelay is one option, but with Amarin, Martolax and Zerin already in that quadrant, it would probably make it a little top-heavy on xenos. Other possibilties would be: - at Moonhenge - in Xuratoth's old home - west of Gloom, next to the NW corner (though with Amelista now there, that would probably overcrowd the NW corner) - or you could leave him central, but move him southwards, in the Tower of Kor. This would take him away from the Dreams-Korkith recruitment highway, which is what makes him so effective at the moment.
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merlin
Public Area Guest
Posts: 19
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Post by merlin on Apr 8, 2004 20:07:09 GMT
I don't think that is a good idea, Robert. I think the current speed of the Skulkrin is just fine. I do agree that they should become super spies. Then they finally get a true role in this game. Right now, Dragons are super spies just based on their awesome movement. But if you could have the little skulkrin tailing the enemy's movements and he couldn't be found, well, that sounds like you might want a skulkrin or 3 in your group! If they were to be true to the Midnight world, you'd be able to let your own be recruited into someone elses army!!!!!!
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Ringthane
Public Area Guest
Ardet nec Consumitur
Posts: 5,446
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Post by Ringthane on Apr 8, 2004 22:37:12 GMT
I'd say five Wise, one of them female, randomly deployed but away from mountains.
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Matija
Morkin Member
The Turtle Moves!
Posts: 1,696
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Post by Matija on Apr 9, 2004 8:20:23 GMT
Even skulkrin able to recruit won't be interesting if they weren't moved to places more central. As things are now, at the point recruiting reaches the skulkrin, there will be scarcely any lords left to recruit.
As for the dragons:
1. Perhaps a whole day should be needed to recruit them.
2. They can't recruit other dragons, because they're mortal enemies.
3. If one dragon already joined a king, others won't do it.
4. When a dragon faces another dragon, To battle! button should be activated.
5. Dragons won't recruit other species, because they simply can't see how they could be of any help.
6. Only the Wise AND Fey could recruit dragons.
7. Maybe dragons could recruit other species after all, if the whole day is needed for it.
8. If any troops are present at recruiting / being recruited, they or the dragon get slaughtered in the process - the common soldier can't be persuaded the dragon wishes him no harm.
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