|
Post by premis on Apr 4, 2004 10:21:14 GMT
I was thinking about new possibilities in M/MU.. The gold is included as an item but creator don't know yet what to do with it.. Maybe gold can be an item that can help numerically inferior player. I have more suggestions about it.
1. The lord can bribe an enemy lord to desert or even buy him to get over on his side and fight for his cause..Of course that second would be much more expensive than this first. Less the courage and bigger the distance from his king of that enemy lord is, more is likely to bribe him.
2. If certain lord came to non-aligned leader and has no enough time to recruit him if he has enough gold and if it is strategically important he would have opportunity to pay him without spending time to convience him to fight for his cause.
3. Let the caverns, henges and ruins provide the gold to give them more important role since M/MU players use the liths and very rare other objects for seeking. Also certain ammount of gold would be generated in citadels each turn..
4. With gold a player could reinforce his armies buying horses in citadels and upgrade his warriors into riders.. 1 gold for a horse for example..
|
|
Ringthane
Public Area Guest
Ardet nec Consumitur
Posts: 5,446
|
Post by Ringthane on Apr 4, 2004 13:19:17 GMT
All these suggestions seem valid
|
|
|
Post by sparrowhawk on Apr 4, 2004 19:17:05 GMT
Hi Mislav, Yes, bribing enemy lords was somehting that I was considering. All lord records currentlyhave charisma, loyalty and greed fields, although they are not yet used. I was unsure whether to take them further as I don't know whether I want to introduce DDR style recruitment or not. There are pros and cons. Ruins are the only non-stronghold feature that currently yield gold (Ithink - possibly caverns, must check). And citadels already generate gold in proportion to the garrison size (the idea being that larger garrisons represent larger ppulations for trade etc). I like the idea of buying horses at citadels. If anyone else has an idea for gold, let me know. But please remember, this is not Civ or AOE, so I don't plan to build universities or markets etc!!! UPDATE - changed the Hi xxx to "Mislav" from "Iggy"! Sorry about that guys, I was half asleep when I posted
|
|
|
Post by premis on Apr 5, 2004 9:48:01 GMT
Hi Mislav, Yes, bribing enemy lords was somehting that I was considering. All lord records currentlyhave charisma, loyalty and greed fields, although they are not yet used. I was unsure whether to take them further as I don't know whether I want to introduce DDR style recruitment or not. There are pros and cons. Good! The game becames more and more complex..Not only the courage but loyalty and charisma..nice.. and what do u think about experience? ;D
|
|
|
Post by premis on Apr 5, 2004 9:59:00 GMT
Ruins are the only non-stronghold feature that currently yield gold (Ithink - possibly caverns, must check). And citadels already generate gold in proportion to the garrison size (the idea being that larger garrisons represent larger ppulations for trade etc). For me, the caverns are exactly right places to hide a treasure..also ruins and henges..So i suggest for example to make a certain object to be the best in providing some kind of good things..For example: Liths-the highest probability for cup of dreams Caverns-the highest probability for gold Henges-the highest probability for blood of courage since they in history provided a place for druid pagan rituals..
|
|
|
Post by sparrowhawk on Apr 5, 2004 10:03:26 GMT
Hmm. Yes, making the henges more "friendly" could bring more terrain types into play, and make for some interesting movements, as there are far fewer henges than liths about. You'd still get BoC at liths of course, just less often. I like it How about the rest of you?
|
|
|
Post by premis on Apr 5, 2004 10:05:29 GMT
Hi Mislav, If anyone else has an idea for gold, let me know. But please remember, this is not Civ or AOE, so I don't plan to build universities or markets etc!!! What? No libraries and marketplaces..? Not only them but wonders too! ;D For example.. with a marketplace the citadel generates 50% more gold ;D and a tax revenue also.. If a player builds The Pyramids all remained non-aligned lords became aligned and fight for his cause.. Or if he builds Magellan expedition a bonus in movement is added to all his armies..hmmmphh.. 10 hours for targs and wises for example? ;D Or if he builds Qopernicus observatory all map became visible for him although he has no forces in certain parts of the land ;D
|
|
|
Post by sparrowhawk on Apr 5, 2004 10:06:30 GMT
Stop it - you'll start the others off too! ;D
|
|
Ringthane
Public Area Guest
Ardet nec Consumitur
Posts: 5,446
|
Post by Ringthane on Apr 5, 2004 15:14:10 GMT
Blast Furnace enabling Targ Horsemen to spit flame?
|
|
Matija
Morkin Member
The Turtle Moves!
Posts: 1,696
|
Post by Matija on Apr 5, 2004 15:59:29 GMT
Upgrading a keep into Citadel, making a citadel worth more points and at the same time giving it a higher defence.
Giving better equipment to armies, so they will do more damage (silver arrows, for example, to kill king Natmus).
|
|
|
Post by celebaglar on Apr 5, 2004 16:15:24 GMT
I hope most of the suggestions in this thread are not serious.
Remember: M/MU campaigns typically take between 20 -70 days.
Things like purchasing horses and hiring mercenaries (to boost recruitment, for instance) sounds OK, but upgrading keeps to citadels and the rest of the Civ style suggestions... ugh! Please, no.
Note: Don't get me wrong: I like Civ. I just don't think that's where M/MU should go.
|
|
Ringthane
Public Area Guest
Ardet nec Consumitur
Posts: 5,446
|
Post by Ringthane on Apr 5, 2004 19:38:15 GMT
Yes... yet, there is something to the silver arrows idea which I just cannot shake. I wonder ;D
|
|
|
Post by sparrowhawk on Apr 5, 2004 20:16:44 GMT
Things like purchasing horses and hiring mercenaries (to boost recruitment, for instance) sounds OK, but upgrading keeps to citadels and the rest of the Civ style suggestions... ugh! Please, no. Don't worry - the database design would not cater for it anyway!
|
|
Matija
Morkin Member
The Turtle Moves!
Posts: 1,696
|
Post by Matija on Apr 6, 2004 6:07:16 GMT
The upgrade of a keep to citadel was quite serious.
|
|
|
Post by sparrowhawk on Apr 6, 2004 9:50:09 GMT
I wanted to do that originally, but the database won't cater for it without quite a lot of reworking and recoding. There is the possibility of enhancing the garrison, but not the terrain at a particular location.
Hopefully in future, I can make the whole system slightly more flexible.
But I'm with Bill on broad principles. M/MU should be a much more lightweight game than Civ or even AOE. I don't really want to get into resource management or anything like that.
|
|