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Post by sparrowhawk on Mar 29, 2004 12:34:10 GMT
I've been thinking. As of 0.1h, you cannot recruit if there are not sufficient hours left.
Should the same be true for :
-moving -attacking -seeking -transfer (which will be set at 1 hour) etc
UPDATE: My feeling is that you should be prevented from doing so, with a special allowance made for moving so that, eg, if you have 0.9 hours left, you could move into plains, down, forest, but NOT mountains. As an example (needs more thinking through)
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Natmus
Morkin Admin
Fight the power!
Posts: 4,518
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Post by Natmus on Mar 29, 2004 13:22:04 GMT
My opinion is that moving diagonally into woods or mountains to cut a corner with less than an hour left of the day has been with us since the original LOM, and as such is among the foundations of the game. Besides, it's the same for everybody and one of those small tricks that gives players a chance to outwit an opponent. Likewise attacking and searching (searching could be limited to two attempts per full day, then) Penalties on transfers? Nothing is allowed to be free in this game, is that your angle? Next thing is beginning to check soldiers' time as well to prevent them being moved by relay?
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Ringthane
Public Area Guest
Ardet nec Consumitur
Posts: 5,446
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Post by Ringthane on Mar 29, 2004 13:22:46 GMT
errrrrrrrrrrm i don't like it... it adds realism, but i don't like it,,, 1 hour for transfer is too much
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Post by sparrowhawk on Mar 29, 2004 13:31:50 GMT
Penalties on transfers? Nothing is allowed to be free in this game, is that your angle? Next thing is beginning to check soldiers' time as well to prevent them being moved by relay? Yep, that's coming too.
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Matija
Morkin Member
The Turtle Moves!
Posts: 1,696
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Post by Matija on Mar 29, 2004 16:03:18 GMT
The problem with transfers is that I'm sometimes adjusting armies, or too lasy to calculate how much exactly I need to transfer and do the transfer in two stages, bulk and the remaining few. My point being that, if there was a time penalty, then the transfer system should be changed in a way that would allow a player to juggle with transfers, adjusting them, before actually confirming the transfer.
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Post by celebaglar on Mar 29, 2004 16:52:55 GMT
errrrrrrrrrrm i don't like it... it adds realism, but i don't like it,,, 1 hour for transfer is too much I've always been FOR transfer penalties, and for time adjustment to put both parties involved to the time of the most advanced one, so that relays are eliminated. This would introduce more planning and reduce the advantage more experienced players would hold over novices, putting more emphasis on strategy rather than knowledge of the game engine. I agree with Mads regarding movement and attacks though.
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Post by celebaglar on Mar 29, 2004 16:53:39 GMT
The problem with transfers is that I'm sometimes adjusting armies, or too lasy to calculate how much exactly I need to transfer and do the transfer in two stages, bulk and the remaining few. My point being that, if there was a time penalty, then the transfer system should be changed in a way that would allow a player to juggle with transfers, adjusting them, before actually confirming the transfer. Good idea. Agreed.
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Post by queex on Mar 30, 2004 10:42:07 GMT
And certainly a facility to drop off and recruit as part of the same action.
Perhaps a pop-up window?
OTOH, what about when transferring troops between two lords? Which lord gets the time penalty (or both)? What if one lord is at night?
At the moment you can send a lord into an existing battle, then have another lord give his troops to the new guy before splitting. I cannot help but feel that is realistic enough to be allowed.
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Post by sparrowhawk on Mar 30, 2004 10:53:02 GMT
I think the idea (from memory, so could be wrong) was to set the time of both transfer lords to the time of the lord with least hours left. So Luxor (dawn) gives mitharg (3) hours troops. Both drop by 1 hour to reflect time taken to transfer troops (so now at 6 and 2 respectively). Luxor now has 2 hours left. Something like that anyway. Now I know that there are problems with this approach, but that's why I started this thread - help me know how to get it just right
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Post by queex on Mar 30, 2004 12:07:20 GMT
Or rather, the proportion of time left for both of them should be set to the least proportion. That's what I implemented in ML- although I think some kind of warning should be present. I don't think there are any 'problems' with this approach, just that we're not used to this method.
OTOH, if this is implemented I don't think there should be additional time cost for transferring (as I don't see how adding a new unit would impact on journey time a great deal- they would probably just tag on the end).
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Post by sparrowhawk on Mar 30, 2004 12:14:16 GMT
Oh yes! Sorry, getting befuddled. THere would be no penalty in such a scenario.
What do you mean exactly by time "proportion". Haven't played ML for a while so I can't quite recall how it works there.
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Post by queex on Mar 31, 2004 9:54:47 GMT
Well, it hinges on different lords having different movement rates. In ML, this is modelled as extra 'time points', so you have to tak that into account when adjusting the time left.
Come to think of it, in Midnight/MU everyone has the same number of movement points IIRC, just different costs of moving so it's not an issue.
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