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Post by sparrowhawk on Mar 26, 2004 8:59:30 GMT
A lot of discussion in the past has mentioned a capture the flag victory condition.
I would be grateful if the proponents of this victory condition could expand on it and how they see it working in M/MU. Please consider the fact that this is multiplayer and that there can be more than 2 flags. Can flags be moved? Must they be in a stronghold. If so how do you determine which one at the start of the game?
Thanks
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Ringthane
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Post by Ringthane on Mar 26, 2004 12:38:37 GMT
I'd see it more like The Ice Crown victory thing, only we don't know where the ice crown is. A randomly placed flag, guidance-obtainable (or luck) and defended by a powerful garrison (possibly NPC xenos, even). What do you think?
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Post by Old Shendemiar on Mar 26, 2004 21:03:10 GMT
I've mentioned it just as an example of various possibilities in the VC context. I dont have the time to think now, but i will consider it tomorrow at work ;D
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Perun
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Post by Perun on Mar 26, 2004 22:10:04 GMT
Let's say that the victory condition is called "Capture the Ice Crown", not flag. It makes more sense considering history.
I agree with Fernando - IC should be placed randomly. But not in every possible place on a map. Originally it was tower, so I would stick to that. There are plenty towers in Midnight anyway. Other possibility are citadels, but they are too few.
Guidances should be the only means of finding the position of the IC, and possibility of getting the right one should be very, very small, no more than 5%. If we're talking about uniform distribution, that's 20 seeks. Usually three seeks per character, and you can find it in a few days.
Garrison guarding it? Interesting, but demands some changes in recruiting routine, since that garrison isn't just neutral, but neutral AND hostile towards anyone. And it shouldn't be too powerful, no more than, say, 5000 - 8000 defenders.
IC should be placed inside some special place in order to win. Capturing itself doesn't sound very "midnighty". In original it was lake Mirrow.
Another thing that comes to mind: when player is carrying IC, he should be slowed down considerably, burdened with ice fear. Something like old Skulkrin. That way other players could have enough time to try to recapture it.
And of course, only kings should be able to take it.
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Post by Old Shendemiar on Mar 27, 2004 9:02:11 GMT
Thats all fine, but one thing doesnt make sense (but can be easily made to make) It's the WHY, Why different lords race to get IC and then try to destroy it.
Why wont we make it a Moonring, an artifact granting powers to holder, and victory if "homed".
It also could slow king, and others would know it's whereabouts if carried.
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Ringthane
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Post by Ringthane on Mar 27, 2004 9:41:45 GMT
So capture the flag is indeed a quest to get the four pieces of the moonring. Which could be distributed around Midnight... and only kings and wise could pick them up? And Doomy of course ;D
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Perun
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Post by Perun on Mar 27, 2004 13:36:03 GMT
Thats all fine, but one thing doesnt make sense (but can be easily made to make) It's the WHY, Why different lords race to get IC and then try to destroy it. Why wont we make it a Moonring, an artifact granting powers to holder, and victory if "homed". It also could slow king, and others would know it's whereabouts if carried. Moonring sounds good. I thought players could try to destroy the Ice Crown. But, Moonring sounds better.
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Perun
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Post by Perun on Mar 27, 2004 13:42:51 GMT
Now that I think of it, it's Ice Crown that sounds better. Or something else, maybe Andrea can think of something convincing?
What is "homing" in terms of M/MU when you start with no citadels?
I still believe that the artefact should be placed somewhere, not citadel. And that place should be near the center of the map, so other players can catch current owner easily.
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Post by Old Shendemiar on Mar 27, 2004 18:57:53 GMT
Homing would be "Declare the ownership of the ring at the forge of mount Xajorkith" etc ;D
The idea and mechanics is same behind IC or MR, it's just the explanation that needs polishing. Anything convincing goes by me.
As i said, why differend lords would race and kill others to be first to destroy evil item... But as Perun said, maybe they all are not trying to Destroy the ice crown, but declare it their own!
Slowing effect would be because even thou it grants great advantage in battle, it would also drain lot of strenght of the user.... (Until declared own.... MUAHAHAHAHAA!!!!)
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Post by alidriel on Mar 27, 2004 20:44:39 GMT
Homing would be "Declare the ownership of the ring at the forge of mount Xajorkith" etc ;D Xajorkith, Gard, Fadrath or Gloom...
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Ringthane
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Post by Ringthane on Mar 27, 2004 21:50:32 GMT
hmmmm
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Post by queex on Mar 29, 2004 10:03:22 GMT
Anyone played the board game Strange Synergy? The 'capture the flag' in that works as follows: each team has a flag of their colour, and to win must possess the flag of their colour and one other (decided at the beginning of the game). Each player starts with a random flag. That might be possible in this situation without too much bother. Plus, you can describe your 'flag' yourself- be it Moonring, Ice Crown, or Spear of the Targ.
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Post by sparrowhawk on Mar 29, 2004 10:57:30 GMT
So the "flags" are randomly distributed?
I already have a table in the system to hold items (such as ice crown, etc) against a lord. The code to handle it is not written yet though.
Would the king himself have to hold the flags. If so , that would give other players a chance to intercept flagholders on their way to rendez-vous with the king.
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Post by queex on Mar 29, 2004 11:32:25 GMT
Presumably they have to get the flags back to the commander. Makes it more epic. Should they be able to transfer flags from lord to lord?
There could be guidance for flags- or guidance on who wishes to claim any flags you hold.
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Matija
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Post by Matija on Mar 29, 2004 11:33:40 GMT
For a Moonring to gain its power, it might be necessary that an allied lord is present, at the time of the full moon, at every one of the four lakes: Mirrow, Elenil, Lorgrim, and Dregrim.
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