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Post by sparrowhawk on Mar 25, 2004 12:30:31 GMT
Hi,
We've been playing with all the new lords etc for quite some time now, and I think that we all agree that there are areas that are too powerful or weak. Whilst I DON'T want to make all areas equally beneficial, as that would spoil the variety of game styles that players have to adopt depending on their start positions, I do feel that there is some leeway to make changes.
So I'd like suggestions on what to do. Here a couple to start with:
- Move the Hand somewhere else, or place him randomly (hopefully randomly placed lords will appear in the next release) - Reduce the default armies of Kor, Vorgath and Grarg -Give luxor another 500 riders -Place the Spider randomly
Your comments, as ever, are much appreciated. .
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Ringthane
Public Area Guest
Ardet nec Consumitur
Posts: 5,446
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Post by Ringthane on Mar 25, 2004 17:04:05 GMT
Place any Wise randomly BUT always outside mountains.
Introduce fourth Wise, female.
Introduce Wolf Lord, random placement, with troops.
Place The Hand randomly BUT in Foul Country AND in a Keep.
Give Corleth some troops (1500r).
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Natmus
Morkin Admin
Fight the power!
Posts: 4,518
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Post by Natmus on Mar 25, 2004 23:03:01 GMT
Moving the Spider and the Hand somewhere else would be a good idea. Not too sure about the rest, as we need a lot more game testing before really understanding the changes made sincew last.
As I have stated a few times I think Targ and Wise speed made them too powerful in the recruitment phase, time penalties have balanced this out.
Generally I simply would like more time (that means more active games and especially active players, people!) to really understand the game as it is at present, before making further changes.
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Matija
Morkin Member
The Turtle Moves!
Posts: 1,696
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Post by Matija on Mar 26, 2004 7:33:49 GMT
I don't think NW is overbearingly powerful EXCEPT for the number of citadels with 7c victory condition.
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Post by sparrowhawk on Mar 26, 2004 8:47:17 GMT
I don't think NW is overbearingly powerful EXCEPT for the number of citadels with 7c victory condition. I think that the 7 citadel condition is going to be dropped altogether eventually, just keeping the 12 citadel condition, or making the number of citadels dependent on the number of players at the start of the game. The VC whereby citadels are worth certain points, and keeps much less so, will be introduced replace the 7 citadel condition.
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Matija
Morkin Member
The Turtle Moves!
Posts: 1,696
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Post by Matija on Mar 26, 2004 8:56:52 GMT
I find 7c games very intense and exciting, however. But that might be due to the fact that I've had a good start twice in a row.
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Post by sparrowhawk on Mar 26, 2004 9:00:51 GMT
Alternatively, I think that I mentioned that I could make the actual number user-definable at the game-creation stage. That would be most flexible and would cater for all preferences. You can always decline a game that you think has unrealistic winning conditions.
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