SkulkrinBait
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Post by SkulkrinBait on Jul 7, 2006 11:54:18 GMT
Inspired again by Timbus/Perun, what have we learned from battles so far:
1. Don't use "go to" when sending relief forces, use "defend".
2. Spirit class fighters are useful, give them firing priority so they can freeze enemy ships who then can't fire back (not sure if this actually works or not)
what else?
One other think not exactly learned from this battle is that it will be useful in future to station forces at a nearby friendly planet rather than launch direct attacks against planets a long way off to get more surprise.
For example if we go for a planet in another quad it might take 9 hours for the fleet to arrive which is a good amount of warning./ But if we go via a nearby friendly planet it might only give 4 hours notice, if you catch my drift!
;D
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Perun
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Post by Perun on Jul 7, 2006 12:11:49 GMT
2a. Spirits are extremely useful ;D when they fire first.
3. Try to have at least a few anti-PDS ships in your fleet when you're attacking.
We can also try to engage few fleets of different speeds, depending on a time we will have: send large Bullet-only fleet (it arrives in 2 hours), then 3-hour fleet, then 4, etc. That way pressure is constant, and fresh troops arrive all the time, additionally demoralizing an enemy.
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Harlequin
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Post by Harlequin on Jul 7, 2006 12:18:13 GMT
At this stage in proceedings, even high rank players like Bye-bye mack had a lot of Bullets. Therefore a healthy supply of CO.3 Sirrius' will be useful. These ships can hit fighters, but bullets can't hit them.
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soiram
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Post by soiram on Jul 7, 2006 12:55:44 GMT
Remember: If you send a fleet to station at a planet it WILL get involved in case of an attack on that planet. This can be used as a pre-emptive measure if attack on one planet is suspected.
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Harlequin
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Post by Harlequin on Jul 8, 2006 12:20:10 GMT
What do we think is a good fleet mix? I obviously don't have the answers because I got a large slice of Ouch pie against Himack and chums. ;D
I noticed that lots of my ships were frozen and a good proportion of those ended up destroyed. So that would mean a good fleet ought to have some:
FI.5 - Spirit fighters FR.3 - Spirit frigates CR.2 - Spirit cruisers
What else?
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SkulkrinBait
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Post by SkulkrinBait on Jul 8, 2006 12:46:40 GMT
Bullets are the best fighter pound for pound so have a good few of those, as mentioned before CO Sirrius are handy as they can hit Bullets which can't hit them back. I think bigger is better in general as the big ships tend to have more survivability.
Spirit class ships are good as well, not sure what mix exactly.
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SkulkrinBait
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Post by SkulkrinBait on Jul 8, 2006 12:50:41 GMT
We need to make sure in future we launch attacks from as close to the targets as possible to reduce any early warning for the enemy so they can't concentrate their forces from several planets against us. Try to time it so everything arrives at the same time or as soon as possible after the first attack.
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Shendemiar
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Post by Shendemiar on Jul 9, 2006 22:17:48 GMT
When do we crush all others?
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SkulkrinBait
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Post by SkulkrinBait on Jul 9, 2006 22:24:12 GMT
When do we crush all others? Erm, not just yet, we aren't strong enough! Our next target will be the RSR planet in quad 1:2:4, after that who knows?! ;D
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SkulkrinBait
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Post by SkulkrinBait on Jul 15, 2006 6:41:47 GMT
After the revealation that damage isn't persistent even from one tick to the next, surely bigger is better when it comes to building ships? I knew from the rules that damage didn't persist, but I assumed it was from one battle to the next. If it's from one tick to the next, if you remember the example I gave of 300 Bullets vs 1 Jugger class flagship, the Flagship would win every time as the Bullets wouldn't be able to deal enough pain to kill it in one tick.
I think those were the odds, 300 Bullets cost about the same as 1 Jugger flagship IIRC.
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SkulkrinBait
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Post by SkulkrinBait on Aug 6, 2006 9:18:15 GMT
Does anyone know how combat works in relation to the types of ships attacked.
For example if you had a fleet of 10 fighters, who had their targets as Fi, Cr, De for example, against a fleet of 1 fighter and 2 Cruisers, would they all target the fighter on the first tick or just target the fighter until it was destroyed and then go for the cruisers in the same tick?
Do you understand what I'm getting at?
We might need to arrange some test battles again.
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SkulkrinBait
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Post by SkulkrinBait on Aug 9, 2006 21:23:34 GMT
63C99FBD9D88931EA794EFFA8D4BE1
Strange! 1 Bullet beat 1 Sirrius corvette.
Bullet - damage per tick = 10 Sirrius - Armour = 150
Anyone explain that?
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Perun
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Post by Perun on Aug 9, 2006 21:28:09 GMT
It was battleship, not fighter.
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SkulkrinBait
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Post by SkulkrinBait on Aug 9, 2006 21:29:21 GMT
Ah, that would explain it!
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SkulkrinBait
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Post by SkulkrinBait on Aug 9, 2006 22:50:46 GMT
The fact that Imp could launch that attack succesfully must mean I lost my "immunity" as soon as I ordered the attack and not from when they actually hit. I've less than 60% of his score.
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