Shendemiar
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Post by Shendemiar on Jul 10, 2006 15:22:23 GMT
I probed Perun's home planet with 14 probes, i lost all of them and got nothing.
I have signal boosters but they didnt do anything.
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SkulkrinBait
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Post by SkulkrinBait on Jul 10, 2006 15:28:21 GMT
Naughty boy!
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SkulkrinBait
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Post by SkulkrinBait on Jul 10, 2006 15:29:32 GMT
I suppose we could use the old IK trick of attacking a planet with a small suicide force and the battle report would at least tell us what fleets the defender had.
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Perun
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Post by Perun on Jul 10, 2006 16:42:50 GMT
I probed Perun's home planet with 14 probes, i lost all of them and got nothing. I have signal boosters but they didnt do anything.
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Harlequin
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Post by Harlequin on Jul 10, 2006 18:00:11 GMT
I probed Perun's home planet with 14 probes, i lost all of them and got nothing. I have signal boosters but they didnt do anything. How many signal boosters? Is this done on straight numerical advantage? Signal boosters v Interference genrators or do we think there's a random factor?
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Harlequin
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Post by Harlequin on Jul 10, 2006 18:25:56 GMT
I probed Perun's home planet with 14 probes, i lost all of them and got nothing. I have signal boosters but they didnt do anything. 44 signal boosters are enough - trust me ;D
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Perun
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Post by Perun on Jul 10, 2006 18:38:55 GMT
I got 10 (ten) interferers and 7 (seven) boosters on Andautonia.
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soiram
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Post by soiram on Jul 10, 2006 21:06:19 GMT
I probed Perun's home planet with 14 probes, i lost all of them and got nothing. I have signal boosters but they didnt do anything. How many signal boosters? Is this done on straight numerical advantage? Signal boosters v Interference genrators or do we think there's a random factor? From the manual: Chance Of Success Each probe has a basic chance of success. By building Probe Boosters at the planet launching the probe, you can increase this chance. The target can decrease the probes chance of success by building Interference Generators. The basic chance of success for each probe type is listed in the table below. Probe Name Basic Chance Of Success Geological Probe 60 % Planetary Probe 50 % Ground Probe 40 % Fleet Probe 60 % Advanced Fleet Probe 50 % Fleet Signature Probe 40 % Info Probe 30 % Here we have an example of how a probes chance of success is calculated. Example: Planet A Launches a Geological Probe against Planet B. Planet A has 1000 Probe Boosters and Planet B has 750 Interference Generators. The chance of success is calculated as follows (The figures in [ ] indicate the values of system constants that are fixed for all calculations involving signal boosters and interference generators). Stage Description Calculation Example Calculation Result 1. Calculate Chance Adjustment Chance Adjustment = ( ( ( Boosters + BoosterOffset [5] ) / Boost Factor [5] ) / (IGens + IGenOffset [1] ) => (((1000+5)/5)/(750+1) 0.268 2. Calculate Actual Chance Of Success Actual Chance Of Success = Base Chance X Chance Adjustment => 60 X 0.268 16.059% 3. Check whether chance is below the minimum Chance Of Success < Minimum Chance [1%] => Is 16.059 < 1 NO Chance of success is: 16.059%
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SkulkrinBait
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Post by SkulkrinBait on Jul 10, 2006 21:12:55 GMT
So in English if you have more boosters than the enemy has interference you have a better chance of success and vice versa?
Right, get producing those probes/boosters/interferers lads! Could someone knock up a quick script to work this out?
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Harlequin
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Post by Harlequin on Jul 10, 2006 21:20:45 GMT
This is one of those areas that doesn't seem a very thrilling way to spend resources at the moment, but that will be vital iin the future when it all gets a bit messy. Also, speaking personally - I keep forgetting to do them! Really, building probes should be done like brushing your teeth - once in the morning and once at night.
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soiram
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Post by soiram on Jul 10, 2006 21:29:38 GMT
That's how I am doing it and I have more than 100 Interference in each of my planets and about 150 boosters in my home planet from where I am launching my probes. I don't think you need boosters in all your planets just in the one you are producing the other probes.
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Shendemiar
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Post by Shendemiar on Jul 10, 2006 22:07:56 GMT
That formula beats the out the living Merda! out of me. Can someone interpreter it to a guiding table or few sinmple examples?
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Shendemiar
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Post by Shendemiar on Jul 10, 2006 22:11:15 GMT
Time left Probes due for completion 4 95 x Signal Booster 5 95 x Interference Generator
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Harlequin
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Post by Harlequin on Jul 10, 2006 22:22:27 GMT
Time left Probes due for completion 4 95 x Signal Booster 5 95 x Interference Generator Bet you still can't get channel 5 ;D (British joke)
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Shendemiar
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Post by Shendemiar on Jul 11, 2006 10:19:04 GMT
With 100 of both andautonia prime was revealed ;D
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