|
Post by premis on Apr 9, 2004 8:40:13 GMT
In game 99 i came into the keep with Premis and 4 hours left. Then i intended to left warriors there and to continue with riders only. I created a garrison and left warriors and suddenly when i tried to continue with Premis only 2 hours left him.. Is that ok? 2 hours spended on creating a garrison?
Also in game 82 Premis has dawn in keep of Herath. He recruit Herath and 6 hours left him. Since this is classic mode Premis couldn't left his warriors to him or to the garrison. But I took riders from garrison to Premis...and Premis was nighted! This is bug certainly..Please JY the old rules were good.. U can't implement rule of can not transfering army to nighted lord in classic mode where new recruited lords are always nighted..
|
|
Matija
Morkin Member
The Turtle Moves!
Posts: 1,696
|
Post by Matija on Apr 9, 2004 8:43:45 GMT
Maybe a warning that lord will bi nighted, before the transfer occurs?
|
|
|
Post by premis on Apr 9, 2004 8:47:41 GMT
Maybe a warning that lord will bi nighted, before the transfer occurs? Is this a bug or new rules Matija?
|
|
Matija
Morkin Member
The Turtle Moves!
Posts: 1,696
|
Post by Matija on Apr 9, 2004 8:56:36 GMT
I think it's the new rules: when troops are transferred, the receiving lord gets their time, if it's lower than his. So, if he transfers nighted troops to him, he gets nighted.
|
|
|
Post by premis on Apr 9, 2004 8:59:15 GMT
I think it's the new rules: when troops are transferred, the receiving lord gets their time, if it's lower than his. So, if he transfers nighted troops to him, he gets nighted. And what about first case? New garrison was established with dawn. And still premis lost 2 hours.
|
|
Matija
Morkin Member
The Turtle Moves!
Posts: 1,696
|
Post by Matija on Apr 9, 2004 9:11:11 GMT
The created garrison should have the same time as the lord that created it, according to change log. Time penalties for transfers aren't mentioned, though I remember them being discussed. So it could be a bug.
|
|
|
Post by premis on Apr 9, 2004 9:14:07 GMT
The created garrison should have the same time as the lord that created it, according to change log. Time penalties for transfers aren't mentioned, though I remember them being discussed. So it could be a bug. And what do u think about that new rules Matija? I don't like them at all.. The game was already slowed down wtih recruitment hours..and this is unreal..if u have lord with dawn and he takes from nighted lord or garrison men he was nighted too.. for me, it sucks!
|
|
Matija
Morkin Member
The Turtle Moves!
Posts: 1,696
|
Post by Matija on Apr 9, 2004 9:23:05 GMT
I like them. I think they will enhance the game, make recruiters more voulnerable or slower, according to player's decision. It's the recruiting phase that mainly decides the games, so it should get all the attention it deserves.
|
|
|
Post by premis on Apr 9, 2004 9:36:08 GMT
I like them. I think they will enhance the game, make recruiters more voulnerable or slower, according to player's decision. It's the recruiting phase that mainly decides the games, so it should get all the attention it deserves. Hmmm..but not in that way..
|
|
Matija
Morkin Member
The Turtle Moves!
Posts: 1,696
|
Post by Matija on Apr 9, 2004 9:45:33 GMT
Additionally, it
1. removes the possibility of making your soldiers instantly UI.
2. prevents soldiers being moved great distances by a succession of lords.
And thus it actually enhances the realism of the game IMO.
It should be tested, though. If there are many people disliking it, then it should be made an option.
|
|
|
Post by celebaglar on Apr 9, 2004 10:14:39 GMT
Also in game 82 Premis has dawn in keep of Herath. He recruit Herath and 6 hours left him. Since this is classic mode Premis couldn't left his warriors to him or to the garrison. But I took riders from garrison to Premis...and Premis was nighted! This is bug certainly..Please JY the old rules were good.. U can't implement rule of can not transfering army to nighted lord in classic mode where new recruited lords are always nighted.. That's the problem with too many options. It means rules that are needed under one set of conditions make the game hard to play under another set of conditions. Think of it this way: in classic mode the new lord is nighted when you recruit him, so why shouldn't all the men under his command be nighted too (including the garrison)? So it's really not so much a bug but a feature (i.e. it's working as it is meant to work). Whether there should be an option to disable that for classic mode is another matter.
|
|
|
Post by celebaglar on Apr 9, 2004 10:18:35 GMT
The created garrison should have the same time as the lord that created it, according to change log. Time penalties for transfers aren't mentioned, though I remember them being discussed. So it could be a bug. I think the time penalties for transfers was dropped because the synchronising of the time between the transferring parties does the job anyway, but I could be wrong.
|
|
|
Post by celebaglar on Apr 9, 2004 10:22:23 GMT
It should be tested, though. If there are many people disliking it, then it should be made an option. I think it will take some getting used to, because it will force people to change their approach, although it will be beneficial in the end. It might need some refinements along the way, but it is the right way to go.
|
|
|
Post by premis on Apr 9, 2004 12:31:39 GMT
Additionally, it 1. removes the possibility of making your soldiers instantly UI. 2. prevents soldiers being moved great distances by a succession of lords. And thus it actually enhances the realism of the game IMO. It should be tested, though. If there are many people disliking it, then it should be made an option. 1. I agree with that. I was paying attention of that imidiately JY leashed 0.1g version...but i don't like to prevent using a keep to boost energy of army in that way.. I suggested when certain keep use its 7 hours to seek for shelter to be nighted for that turn which means although a player transfer all army from garrison to lord and a lord can't make a garrison more then once or he can crate a garrison again but garrison will be nighted..that's all.. 2. Heh, that is exactly what is the nice point for a strategically able player..to make a chain and pass the army to great distance.. ;D 3. I agree of that that would be option or in mode same as recruiters hour..but in classic mode where recruited lord and his garrison is nighted a player could not use his army and continue further... he must wait since every transfer will make a recruiter nighted also..
|
|
|
Post by premis on Apr 9, 2004 12:48:37 GMT
That's the problem with too many options. It means rules that are needed under one set of conditions make the game hard to play under another set of conditions. Think of it this way: in classic mode the new lord is nighted when you recruit him, so why shouldn't all the men under his command be nighted too (including the garrison)? So it's really not so much a bug but a feature (i.e. it's working as it is meant to work). Whether there should be an option to disable that for classic mode is another matter. Yeah, in classic mode this feature would disable to mix their armies or regrouping the forces of recruiter and recruited..If the recruiter wants to continue and use his remained hours he can't wait for this lord to regroup mutual their forces..That means he will continue with forces he had.. I don't know.. i think that will sink a game..
|
|