Harlequin
Morkin Member
Hey nonny nonny!
Posts: 1,515
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Post by Harlequin on Jul 7, 2006 12:07:33 GMT
Following our skirmish with Himack, it seems that we managed to defeat him, due in part to effective communiaction and organisation by the alliance. As the game gets more complicated and the amount of incidents become more numerous, it might be an idea to set out a few principles that we Midnighteers agree to. This list isn't really about turning us into robots, following orders(after all we play this to escape from work ;D) Instead this list will help members to make decisions without having to seek approval from the alliance for every small decision. As principles are suggested I'll paste them here and would be grateful if the author then deletes their post if you see what I mean? Midnight Morals and the Guidelines of Grarg 1. If a planet in the Midnight quadrant is colonised by a foreign alliance, it is approriate to invade that planet asap. 2. Once we are at war with an alliance then all members of that alliance are considered "fair game" for attack by any midnight member at any time Errr...that's it for now! Suggestions...
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