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Post by celebaglar on Jan 8, 2004 19:08:23 GMT
On a similar vein as the "Troop Transfers" topic, disengaging from battle is currently too easy and far too unrealistic.
Again, I'm not entirely sure how easy it would be to implement, but I suggest a two-tier approach:
(a) The Rout - you can pull the army out of the battle without any extra time penalties, but there will be a number of automatic additional casualties and morale will plummet. A routed army will be terrified and not much use as a military force until its confidence can be rebuilt.
(b) The Ordered Retreat - there would be no extra casualties and no further damage to morale, but a penalty of two to three hours would be incurred. This would retain the ability to fight, but would make disappearing from sight much harder, and an army in ordered retreat could concievably be harried all the way until it is destroyed.
(Of course, a rout does not prevent an army from being hunted down and put to death anyway, but it does get a better chance of escaping in favourable terrain. The drawback is that it will take some time to reorganise it into a fighting unit again.)
Any comments?
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Matija
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The Turtle Moves!
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Post by Matija on Jan 8, 2004 19:46:54 GMT
I wrote some suggestions on this, but none of the others were very enthusiastic about it.
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Post by celebaglar on Jan 8, 2004 20:16:01 GMT
I wrote some suggestions on this, but none of the others were very enthusiastic about it. That's a shame really. I always prefer a more realistic feel to one of playing a board game by the rules set out in a rulebook. When an army gets beat and runs away, they are rarely in any shape to outrun their pursuers or just vanish. With the current rules it's dead easy to disappear over the horizon and unless the pursuer guesses dead right which way you've gone they stand no chance of catching you. This sucks. It doesn't sound right that you can throw a couple of armies of 5000+ men together, lose a couple of hundred on each side and then disengange and vanish as if nothing had happened.
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Ringthane
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Post by Ringthane on Jan 8, 2004 22:13:11 GMT
I agree in absolute terms with both of you, just didn't throw any comments earlier on because I figured that it must represent a structural workload for JY...
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Matija
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The Turtle Moves!
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Post by Matija on Jan 9, 2004 5:18:06 GMT
With the current rules it's dead easy to disappear over the horizon and unless the pursuer guesses dead right which way you've gone they stand no chance of catching you. Unless you control a dragon. But unfortunately, you can't normally use it twice in a row. They tire too quickly.
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Post by celebaglar on Jan 9, 2004 7:21:22 GMT
Unless you control a dragon. But unfortunately, you can't normally use it twice in a row. They tire too quickly. Don't get me started on the dragons. The Midnight/MU dragons behave more like pigeons than anything else.
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Ringthane
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Post by Ringthane on Jan 9, 2004 8:58:50 GMT
Don't get me started on the dragons. The Midnight/MU dragons behave more like pigeons than anything else. Indeed. They should behave like flying keeps with 500 men inside.
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Post by sparrowhawk on Jan 9, 2004 10:20:20 GMT
Don't get me started on the dragons. The Midnight/MU dragons behave more like pigeons than anything else. You'll be glad to know that I've bumped up their fighting ability for the next release. Might be strong enough to take out a small garrison of 50 men or so.
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Ringthane
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Post by Ringthane on Jan 9, 2004 10:37:53 GMT
I'm not sure I get it completely. If they could nail 400 men, that would make them too strong to maintain the game balance?
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Post by sparrowhawk on Jan 9, 2004 11:09:19 GMT
Personally I think so. However, I'm getting the impression that most people would like them as strong as in LoM?
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Post by celebaglar on Jan 9, 2004 11:44:58 GMT
Personally I think so. However, I'm getting the impression that most people would like them as strong as in LoM? I wouldn't, at least not entirely (and that's despite recruiting both northern dragons in both games I've played - are there any southern ones?). I think dragons should be more effective on the plains than anywhere else (fry baby, fry), and form quite a formidable force (about half the LoM strength) when used as part of an armed group. When on their own, they should continue to be vulnerable, specially against any army bigger than 500. And of course, when involved in a pitched battle, dragons should induce fear in their opponents and courage in their allies. I mean, they would, wouldn't they?
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Post by sparrowhawk on Jan 9, 2004 12:22:11 GMT
Like the Nazgul
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