|
Post by Old Shendemiar on Dec 29, 2003 23:04:00 GMT
The game generator should check distance between players not to be less than x, say like 10 coordinates.
|
|
|
Post by alidriel on Dec 29, 2003 23:08:46 GMT
Was there ever a thread (I can't find it) discussing set starts?
Eg start at one of a number of possible locations.
This would be more fair in one way: If the locations were carefully chosen, each game would be balanced.
Less fair in another: Random placement is absolutely fair in the whole scheme of things, but some players in each game are always going to end up better placed.
What are the start location rules? I have never started in the middle. Is this because the game is set to start players within a certain distance from frozen wastes, or is the placement completely random?
|
|
|
Post by Old Shendemiar on Dec 29, 2003 23:24:41 GMT
Rules are: map divided into 4 sections just from the middle, and then players get randomized into those quadrants...
|
|
|
Post by alidriel on Dec 29, 2003 23:27:35 GMT
Then what do we think about set start locations?
|
|
Matija
Morkin Member
The Turtle Moves!
Posts: 1,696
|
Post by Matija on Dec 29, 2003 23:34:44 GMT
Rules are: map divided into 4 sections just from the middle, and then players get randomized into those quadrants... That might result in some very unequal starting positions - one player nearly in the middle, and the other at least x squares away. A better way would be simply not to use n squares from the centre, in all directions, as starting places. That would guarantee at least 2n separation between players and more equal starting positions
|
|
|
Post by Old Shendemiar on Dec 29, 2003 23:40:32 GMT
That might result in some very unequal starting positions - one player nearly in the middle, and the other at least x squares away. A better way would be simply not to use n squares from the centre, in all directions, as starting places. That would guarantee at least 2n separation between players and more equal starting positions Yes you are correct. In addition the quardrants could be smaller from the borderside as well.
|
|
|
Post by Old Shendemiar on Dec 29, 2003 23:42:44 GMT
Then what do we think about set start locations? I think set locations would be fun. First the order of players would be randomized (or optionally handpicked) The first round of game would be picking of starting locations according to some rules.
|
|
|
Post by alidriel on Dec 29, 2003 23:50:21 GMT
I'm with you on that. In all my games I have started within view of the frozen wastes, and I thought that was the rule!
However, set starts:
These need not be unequal.
They would be if they were poorly chosen, but I have faith in eveyone's ability to debate them into something fair!
EG a staring point in the NW would have to be somewhere near some lords... because the NW is sparse. Like Lake Mirrow, somewhere in the Glade of Lothoril etc.
In the south it would be further away, like Trornhenge or the Keep of Odrark.
Set up enought starting points, then randomize them and we're in the same position we are now - only with more style.
|
|
Perun
Public Area Guest
Issa (Vis) [1:76:24]
Posts: 2,506
|
Post by Perun on Dec 29, 2003 23:56:59 GMT
I don't like the "set locations" thing. We all know the map, so knowing positions will be major addictiveness-killer.
I vote for "starting areas", clusters of positions on the map, some larger, some smaller, depending on density of lords in their vicinity. That way you'll never start on the same location, but still close enough to know your whereabouts, but probably closer to different unrecruited lord each time.
To summarize: something like it is now, but positions picked from some kind of predefined array of starting areas.
When (if) random map feature is implemented, scenario should/could already contain aforementioned "starting clusters", to allow this "controlled" randomness.
|
|
|
Post by Old Shendemiar on Dec 30, 2003 0:00:35 GMT
I have continuation suggestion to the previous: (combining elements of past threads)
Startup purchasing-points!
With those you could purchase good location, attributes etc. Imagine the pain/enjoyment deciding between Higher armylimit, exelent starting location & additional lord...
EG: I know Perun uses his points to purchase faster lord, and Matija usually starts from the cauldron of despair, so i must use my points to gain my lords extra level of courage...
|
|
|
Post by alidriel on Dec 30, 2003 0:07:30 GMT
When (if) random map feature is implemented, scenario should/could already contain aforementioned "starting clusters", to allow this "controlled" randomness. What is random map feature?
|
|
|
Post by Old Shendemiar on Dec 30, 2003 0:10:17 GMT
What is random map feature? When generating a new game one could choose the map to be randomly generated by the attributes given like size, amount of mountain ranges, amount of lords, etc.
|
|
Ringthane
Public Area Guest
Ardet nec Consumitur
Posts: 5,446
|
Post by Ringthane on Dec 30, 2003 1:09:55 GMT
Yes you are correct. In addition the quardrants could be smaller from the borderside as well. If n=5, for example, that means that there will be a 10x10 empty square. But 2 players can start for example at (centered coordinates) (-1, 6) and (1,6)... no?
|
|
Matija
Morkin Member
The Turtle Moves!
Posts: 1,696
|
Post by Matija on Dec 30, 2003 9:24:51 GMT
No, they could start at (-6,6) and (6,6).
One way to do it would be this: if a player starts at, say, (10,20), then other possible starting positions would be (-10,20), (-10,-20) and (10,-20).
This is still not quite good, since some players might thus start in the middle of the mountains, others deep in a forest, and the lucky ones on the plains.
|
|
Matija
Morkin Member
The Turtle Moves!
Posts: 1,696
|
Post by Matija on Dec 30, 2003 9:26:46 GMT
Some combination of the above and 'starting clusters' would probably be the best.
Like, determine coordinate, search for the nearest cluster, then select a starting position within it.
|
|