Matija
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Post by Matija on Dec 22, 2003 16:57:25 GMT
See game for explanation.
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Perun
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Post by Perun on Dec 22, 2003 19:19:27 GMT
Good idea.
But, as Natmus said, quality of troops would hard to implement.
Instead, quality of lords would easy to implement as one of their abilities. Their experience can then harden troops under their command. Something like charisma or leadership, if you like.
Something like: EffectiveTroopStrength = BaseTroopStrength * LordQuality * (anything else that affects troop strength)
How that sounds?
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Matija
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Post by Matija on Dec 22, 2003 19:28:22 GMT
I have no objections.
Note, however, that energy seems to be done in exactly the way Mads finds too difficult: if you mix troops with different energy levels, you get an average.
The same could work with experience. One could keep his experienced troops separate, or mix them with fresh ones and get an average.
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Matija
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Post by Matija on Dec 22, 2003 19:29:40 GMT
What I'd like the most is that both lord's and his troops experience would figure in the equation.
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Perun
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Post by Perun on Dec 22, 2003 19:33:06 GMT
That makes sense too... Although I never liked averaging elite troops and rookies ;D. But, if that's means improvement of the game - I'm for it!
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Matija
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Post by Matija on Dec 22, 2003 19:55:19 GMT
I guess we should test all the variations then decide on the ones that make the most interesting game. ;D
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Perun
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Post by Perun on Dec 22, 2003 20:44:17 GMT
Nat, I agree with Mat here on importancy of experience. Consider a situation where you amass about 10000-15000 troops and just wait until other players slaughter among themselves. You then jump in and easily defeat remaining player. If experience is in question, opponent's troops would gain much of it thru battle, while your troops gain none from sharpening pencils in some citadel/keep/anywhere. In that case, when opponent's killers meet your rookies, what do you think would happen? Sheer slaughterhouse! Your 10000-15000 novices against 4000-5000 veterans wouldn't stand a chance. That is my (and I think Mat's too) point. And it would prevent anyone from playing too opportune and cowardly !
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Matija
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Post by Matija on Dec 22, 2003 21:34:40 GMT
Exactly.
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Ringthane
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Post by Ringthane on Dec 23, 2003 11:40:45 GMT
The middle point seems to be the introduction of a simple TQ variable dependable on Lords' number of winning outcomes. Then that bonus is applied pro-rata to the Lord's army...
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Matija
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Post by Matija on Dec 23, 2003 17:26:53 GMT
A little experiance should be gained by simply killing enemy soldiers. A moderate amount for killing enemy lord, and a huge amount for killing a king.
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Post by GuestRingthane on Dec 23, 2003 17:33:16 GMT
yeah but the modifier to efficieny should never be above a certain limit... e.g., low experience gives up to 5% increased kill rate (IKR), medium up to 33% IKR, high (veterans) some 50% IKR...
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Matija
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Post by Matija on Dec 23, 2003 17:45:00 GMT
Agreed.
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Matija
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Post by Matija on Dec 24, 2003 17:51:17 GMT
Another idea on how to use experience and to make battles less weakening at the same time:
When more experienced lords are at a citadel, it produces more troops. Seems logical - would be soldiers will come from afar to serve with a famous lord. It could also be a function of lord's courage.
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