Freiegeister
Morkin Member
'Blasphemy is a victimless crime' - Dawkins
Posts: 1,126
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Post by Freiegeister on Dec 9, 2003 3:35:56 GMT
Can we have the old LoM Hide ability on Lords who do not have armies?
Then Fawkrin et. al. may still have some value, though he tires too easily. Hardly got him past Lake Mirrow and he was stuffed.
Of course don't allow player characters to hide!
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Post by sparrowhawk on Jan 16, 2004 14:29:08 GMT
No can do, sorry. Made sense in LoM against over-powerful Doomy, but in MU I think that it's unfair to be invisible to your enemies.
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Post by celebaglar on Jan 17, 2004 18:58:25 GMT
No can do, sorry. Made sense in LoM against over-powerful Doomy, but in MU I think that it's unfair to be invisible to your enemies. How about a modification to the original, where you can only hide in certain places? For instance: Friendly keeps and citadels, all ruins and caves. I'm not including towers and snowhalls on the premise that these buildings are too plain to be able to mask someone's presence. Any enemy doing a "seek" should stand a good chance of finding any hidden spies, at which point battle would automatically ensue. Also, in the case of skulkrin, perhaps the locations where they can hide might be extended to towers, snowhalls, liths and henges. Hiding dragons OTOH would be a no-no. Conversely, spies in the open plains should perhaps be visible within two or three leagues of the watcher, maybe as an indistiguishable dot. I think this would make the spying game a lot more challenging. All spies should be locatable via guidance, but I'm not too keen on having guidance give details of armies, etc. There should be an advantage to getting information directly from eye-witnesses rather than safely through guidance from towers behind one's lines. Alternatively, you could go half-way with the hiding ability, by removing the "nearby" alert in the case of single characters, so that spies get a chance to slip by anyone not vigilent enough. I kinda prefer the more complex solution though.
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