Post by Freiegeister on Dec 8, 2003 5:31:21 GMT
I think what has been driving my addiction is the freshness of Midnight/MU.
Primarily because you are up against a real enemy, rather than the predictability of the LoM AI.
Secondly, due to the new characters. each game is an adventure in that you know where some Lords are but there are new ones to find and recruit.
As it is, you start each game with almost complete knowledge of the land and the positions of the characters.
But imagine if each game took you back to your first game of LoM, where you found yourself kind of lost in a big bad world, not knowing when the enemy would suddenly appear in front of you or where you would find characters to recruit to your cause. Is the Citadel a friend...or a foe.
My suggestion is:
Each game should randomly include or leave out some characters.
There are of course characters who should be in each game. ie The major lords in citadels.
However some minor lords and other characters could be randomly included in each game. I'm talking about having lots of different characters to choose from.
They could always appear in the same location, but some games they will be there, other games they won't.
The algorithm could first randomly place the player characters in a quadrant of the landscape. (Maybe not too close to the middle as that gives a huge advantage in recruiting.)
Then add characters with similar character strength or armie size to locations equally distant from each player to balance out the recruiting possibilities.
You still know where you are, but you don't know what characters are around you to recruit to your cause or which locations to find them.
Of course having new or random landscapes would make it challenging.
David
Primarily because you are up against a real enemy, rather than the predictability of the LoM AI.
Secondly, due to the new characters. each game is an adventure in that you know where some Lords are but there are new ones to find and recruit.
As it is, you start each game with almost complete knowledge of the land and the positions of the characters.
But imagine if each game took you back to your first game of LoM, where you found yourself kind of lost in a big bad world, not knowing when the enemy would suddenly appear in front of you or where you would find characters to recruit to your cause. Is the Citadel a friend...or a foe.
My suggestion is:
Each game should randomly include or leave out some characters.
There are of course characters who should be in each game. ie The major lords in citadels.
However some minor lords and other characters could be randomly included in each game. I'm talking about having lots of different characters to choose from.
They could always appear in the same location, but some games they will be there, other games they won't.
The algorithm could first randomly place the player characters in a quadrant of the landscape. (Maybe not too close to the middle as that gives a huge advantage in recruiting.)
Then add characters with similar character strength or armie size to locations equally distant from each player to balance out the recruiting possibilities.
You still know where you are, but you don't know what characters are around you to recruit to your cause or which locations to find them.
Of course having new or random landscapes would make it challenging.
David