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Post by celebaglar on Sept 20, 2004 9:59:03 GMT
Just seen them. Great, spot on. Thanks I hope to upload the new "Caravans" release today (minus the No-Disease option, which I'll start work on next) No problem. I just wanted to know if you received them.
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Post by sparrowhawk on Sept 21, 2004 10:46:57 GMT
A word of warning (happened to me yesterday!). There is currently no check when you consume stores, so if like we you need 4 but you actually enter 41, that's what gets consumed. Rather a waste of my garrison's resources that! I will get around to doing a proper check at some stage.
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Post by celebaglar on Sept 21, 2004 23:01:55 GMT
J-Y, what amount of stores have you allocated to each size of caravan? Every one I see ends up being the "small" variety, even if they carry more than 60 stores.
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Matija
Morkin Member
The Turtle Moves!
Posts: 1,696
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Post by Matija on Sept 22, 2004 6:25:24 GMT
How about including warriors and riders in the caravan?
With the obvious consequence, of course, that they can be captured by enemy and recruited to his cause.
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Post by celebaglar on Sept 22, 2004 7:40:46 GMT
How about including warriors and riders in the caravan? With the obvious consequence, of course, that they can be captured by enemy and recruited to his cause. I don't see how you can do that without turning caravans into fighting units.
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Matija
Morkin Member
The Turtle Moves!
Posts: 1,696
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Post by Matija on Sept 22, 2004 7:43:43 GMT
Simply: Caravans can't fight. They don't enter into battle algorithm.
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Post by celebaglar on Sept 22, 2004 7:54:07 GMT
Simply: Caravans can't fight. They don't enter into battle algorithm. No, I mean from a logical point of view. How do you explain away having 2000 soldiers in a caravan who sit there like lemons and change their allegiance as soon as 250 enemy warriors turn up? I also think having spare lords doing the "recruiting" is one of the cornerstones of MMU. Being able to transport men to the front lines without having to use any "officers" doesn't feel right.
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Post by sparrowhawk on Sept 22, 2004 7:54:32 GMT
J-Y, what amount of stores have you allocated to each size of caravan? Every one I see ends up being the "small" variety, even if they carry more than 60 stores. The shame, the shame! They were above the maximum 100 stores allowed. Both of them! I was playing around with values and wanted to force only the small gfx to show, then forgot to change it back. I'm going to release a new version today with a couple of bug fixes, so expect gfx changes sometime today in your games, thus: Small: <= 20 stores Medium: 21-60 Large: 61-100
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Post by sparrowhawk on Sept 22, 2004 7:56:18 GMT
How about including warriors and riders in the caravan? With the obvious consequence, of course, that they can be captured by enemy and recruited to his cause. I'd rather not for two reasons: 1. Code changes would be necessary - quite substantial as I would have to stop treating caravans as a seperate "race" 2. If escorted, there is less ability for small roaming ambush parties to nab them from the big boys. And I do like my ambushes. .
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Post by celebaglar on Sept 22, 2004 10:40:46 GMT
I'm going to release a new version today with a couple of bug fixes, so expect gfx changes sometime today in your games OK, I've also noticed that the caravan gfx are shown lower than army gfx at the same location. Is this due to code or the gfx? Edit: But not at every location. Methinks this could be a job for the test game...
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Post by sparrowhawk on Sept 22, 2004 12:51:04 GMT
They use exactly the same positioning code as armies, so I'm not sure what explains the discrepancy...
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Post by celebaglar on Sept 22, 2004 14:38:08 GMT
They use exactly the same positioning code as armies, so I'm not sure what explains the discrepancy... I think we have a glitch rather than a general problem. The view was from SE of Lake Dawn, looking NW towards the lake, with the army and caravan one league west of the lake. The effect was visible while looking west from the same location too. As a side issue, the lake partially overlapped the graphic of the army too, which didn't look right.
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Post by celebaglar on Sept 23, 2004 12:21:58 GMT
It seems the problem shows when looking at a location a knight's move away from the viewer, irrespective of the direction one is looking in.
I'll take some screenshots as soon as I can set them up.
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Post by celebaglar on Sept 24, 2004 11:46:44 GMT
OK, I have to admit I am not happy about the look of caravans (glitch mentioned above aside). Particularly at reduced scales, they look like they're manned by midgets, with miniature horses and toy wagons! When looking at an adjacent location the gfx seem fine, but if you're two leagues away or more they stink. I will take a look and see how this can be improved. I may mean I need to redesign the billboards, or perhaps the problem is elsewhere.
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