Ringthane
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Post by Ringthane on Aug 13, 2004 12:29:39 GMT
I was wondering about this, anyone tried it yet?
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merlin
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Post by merlin on Aug 13, 2004 12:55:55 GMT
Tried what?
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Ringthane
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Post by Ringthane on Aug 13, 2004 15:07:01 GMT
Wise can now Heal other lords, apparently!
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merlin
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Post by merlin on Aug 13, 2004 16:21:02 GMT
Wise can now Heal other lords, apparently! oh.
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Natmus
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Post by Natmus on Aug 15, 2004 14:09:32 GMT
I was wondering about this, anyone tried it yet? It seems to be a transfer of energy from a wise to a lord and his entire army. When a Geezer heals somebody he losses energy himself, but the recipient (and army) get an increase in energy.
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Post by sparrowhawk on Aug 16, 2004 10:01:28 GMT
It's so nice to see that you all read the change log on each release Geezers transfer more energy than they lose, so Healing can be quite effective in getting troops to a destination in fresh-ish condition
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merlin
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Post by merlin on Aug 16, 2004 11:53:16 GMT
It's so nice to see that you all read the change log on each release I did... just didn't pickup on that bit or even notice the button on the screen! You sure you didn't add it in after!
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Post by sparrowhawk on Aug 17, 2004 9:07:22 GMT
As if! ;D No, it was there all along. One of those changes that I put in and waited for the howls of anger, but they never came. Hopefully, overall the game should be a little easier to play energy-wise, now that shelter is worth more at villages etc, strores replenish faster and are more effective, and Healing is also added. Next step is to add replenishing of special items every x days (I'm not too keen on every other day, more like every 5 I'd say) And disease, which is all written but completely untested. Today I too am home alone Chris, so it's a MU codefest day
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Ringthane
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Post by Ringthane on Aug 17, 2004 13:25:42 GMT
But isn't 10k a bit wimpy as threshold for disease? That's 4 lords...
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