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Post by celebaglar on Jul 31, 2004 10:50:54 GMT
Is it me, or has this been increased? It now seems that any army can only effectively fight for one night (maybe two if it was UI to start with), after which it becomes too tired to make any significant damage even if it massively outnumbers the opposition and the opposition is UE.
With the energy than can be recuperated for resting a day having been reduced, and the rest-move-rest-move exploit available to UE armies, it can quickly become a nightmare trying to take out intruders looking to use up resources behind your lines.
I certainly feel that the tweaking of the energy system, while justified, has unbalanced the battle system quite radically.
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Natmus
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Fight the power!
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Post by Natmus on Jul 31, 2004 13:11:04 GMT
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Matija
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The Turtle Moves!
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Post by Matija on Jul 31, 2004 13:32:02 GMT
Perhaps every hour of rest could add log10 (101-current energy) to lord's strength, or something sismilar. That way, recuperation would be swift for low energy armies, but would slow down the closer to 100 the energy gets.
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Post by celebaglar on Jul 31, 2004 13:39:31 GMT
I'm beginning to feel that energy lost in battles should depend on the size of the opposition in relation to the size of the army attacking them. Otherwise, the perfectly natural tactic of throwing in more armies to finish off an opponent quicker only results in everyone being exhausted, whereas in reality it would shorten the battle and conserve energy. This would also get rid of the exploit where a suicidal blocker attack will exhaust huge armies of many thousands of people.
M/MU is in danger of becoming more of a resource management exercise than a wargame.
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Perun
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Post by Perun on Jul 31, 2004 13:42:55 GMT
Perhaps every hour of rest could add log 10 (101-current energy) to lord's strength, or something sismilar. That way, recuperation would be swift for low energy armies, but would slow down the closer to 100 the energy gets. Yep, that's a good idea!
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Perun
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Issa (Vis) [1:76:24]
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Post by Perun on Jul 31, 2004 13:45:04 GMT
I'm beginning to feel that energy lost in battles should depend on the size of the opposition in relation to the size of the army attacking them. Otherwise, the perfectly natural tactic of throwing in more armies to finish off an opponent quicker only results in everyone being exhausted, whereas in reality it would shorten the battle and conserve energy. This would also get rid of the exploit where a suicidal blocker attack will exhaust huge armies of many thousands of people. M/MU is in danger of becoming more of a resource management exercise than a wargame. I agree with this also. Smaller opponent's armies - smaller energy decrease. Sounds perfectly logical to me.
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Matija
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The Turtle Moves!
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Post by Matija on Jul 31, 2004 14:03:15 GMT
Indeed. It should be done. And a great loss of energy for smaller armies, unless at a stronghold.
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Ringthane
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Post by Ringthane on Jul 31, 2004 14:37:37 GMT
Very strongly supported, now there's the solution to most of the concerns raised in the past week.
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SkulkrinBait
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Post by SkulkrinBait on Jul 31, 2004 15:58:32 GMT
Good reason to keep some reinforcements back - just like in real life! ;D
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