Matija
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The Turtle Moves!
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Post by Matija on Feb 5, 2004 17:11:52 GMT
"Even"? Man... Lady Free in Xajorkith Lady Targ west of Gloom Lady Foul in Corelay ("Hramira the Forerunner" or something...) Lady Fey in Odrark Even? ... Don't take it too hard. ;D In fact, you're the easiest to kill because as a Targ you have a very limited supply of troops if your king's soldiers get decimated in a major battle. Other race's kings can alwais build their soldiers back to 2500 from other lords of the same race on the spot.
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Natmus
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Post by Natmus on Feb 5, 2004 20:27:08 GMT
Well, Rothrorn came to visit the Citadel of Dawn recently so yes I do know, and I assume from what you are saying that you have no others? In which case I think that a new lord or two are required in the Trorn/Corelay domains. Well, in that particular game I managed to grap hold of a grand total of six lords, Flowers, Tujarg, Trorn, Xajorkith, Dawn and (either Thimrath or Morning, can't say for sure, but I think it's Morning). Both you and FlipSprite must have started close to me, I think. Even so, an extra lord or two will not help much in the given problem. There are only three viable lanes out of Corelay. The one leading east to Flowers is a dead end, so that leaves two. The northern one is long, moving from Xajorkith to Dawn, and then having to choose where to head to recruit further: SE for Trorn, Tujarg and Flowers (they can usually wait) NE for Athoril, Utarg and Dregrim, N for the long way to Marakith, W for the long way to Shimeril, SW to Morning (you get him, but otherwise it's a dead end)? Last way out of Corelay is Thimrath and Rorath, but then what? Gard? I think Dai had some of the same problems with the start in Corelay in the game "March for Disgrace". Four or five lords is what he claims to have there. In two-player games you can work with it and move fast to catch up and get recruitment underway, but with more than two players Corelay is an awful place to start, most because of the geography.
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Post by sparrowhawk on Feb 5, 2004 21:09:12 GMT
All thoughts noted. Thank you One thing that I don't want to do though is make *all* areas equally good as starting locations. Variety ismore fun I'd say, even if it means that you have to be more cunning/lucky than usual.
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Post by celebaglar on Feb 5, 2004 22:35:35 GMT
All thoughts noted. Thank you One thing that I don't want to do though is make *all* areas equally good as starting locations. Variety ismore fun I'd say, even if it means that you have to be more cunning/lucky than usual. Indeed. That's why I really wouldn't want to see the SE strengthened much more. It's a quadrant where you can either be a bit unlucky (starting in Corelay), or have it made (anywhere outside Corelay really). It also has 5 citadels, 4 of which are within a couple of days travel of each other. Only Doomy's square compares favourably in numbers, and that inevitably has to be fought over in 4 player games.
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Freiegeister
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Post by Freiegeister on Feb 5, 2004 22:58:41 GMT
Well, in that particular game I managed to grap hold of a grand total of six lords, Flowers, Tujarg, Trorn, Xajorkith, Dawn and (either Thimrath or Morning, can't say for sure, but I think it's Morning). Both you and FlipSprite must have started close to me, I think. Even so, an extra lord or two will not help much in the given problem. There are only three viable lanes out of Corelay. The one leading east to Flowers is a dead end, so that leaves two. The northern one is long, moving from Xajorkith to Dawn, and then having to choose where to head to recruit further: SE for Trorn, Tujarg and Flowers (they can usually wait) NE for Athoril, Utarg and Dregrim, N for the long way to Marakith, W for the long way to Shimeril, SW to Morning (you get him, but otherwise it's a dead end)? Last way out of Corelay is Thimrath and Rorath, but then what? Gard? I think Dai had some of the same problems with the start in Corelay in the game "March for Disgrace". Four or five lords is what he claims to have there. In two-player games you can work with it and move fast to catch up and get recruitment underway, but with more than two players Corelay is an awful place to start, most because of the geography. I actually started close to Whispers in this game but my usual recruitment stretegy is to poach other quadrants first while sending recruitees back to get those in my own. I wouldn't mind seeing Corleth moved, and I think a Keep in Coreley would suit him fine. btw Are you planning on garrisoning the rest of the keeps or at least the named keeps like Dawn, Coreley, Ishmalay, Dregrim as there is a shortage of easily recruitable Targ and Fey. On second thought, the major difficulty I think with say in each quadrant is the distinct lack of recruitable troops for some of the Lords you can recruit there. For example: NETuhr - Unless you also manage to grab Gorgrath, you end up with one Foul and less than 1000 troops. Handmaiden - One of the unemployable Fey unless you can also grab Dreams or Dregrim. Lek - same. Whispers - same. I think the solution could be: - Garrison more keeps. - Major keeps can generate troops (5/10) per turn. - Allow re-garrison your own citadels.
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Post by sparrowhawk on Feb 6, 2004 0:12:55 GMT
Where a keep has the same name as a citadel, eg the Keep of Dawn, I will leave it alone, though if I have time I will create a garrison allied to the liege lord there (probably not this release). Other keeps (eg Dodrak, Odrak, etc) may have new lords in them, *if* they don't crowd their area (ie not too many lords already there). New keeps or other terrain may also appear, though this will be done without impact to the feel of the map hopefully (I'm sure that I'll be told if this proves otherwise )
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Ringthane
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Post by Ringthane on Feb 6, 2004 9:03:25 GMT
Even some of the Frozen Wastes' aera could be used... tiny tiny...
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Matija
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The Turtle Moves!
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Post by Matija on Feb 6, 2004 10:54:27 GMT
On second thought, the major difficulty I think with say in each quadrant is the distinct lack of recruitable troops for some of the Lords you can recruit there. For example: NETuhr - Unless you also manage to grab Gorgrath, you end up with one Foul and less than 1000 troops. Handmaiden - One of the unemployable Fey unless you can also grab Dreams or Dregrim. Lek - same. Whispers - same. I think the solution could be: - Garrison more keeps. - Major keeps can generate troops (5/10) per turn. - Allow re-garrison your own citadels. I don't see that as a problem, it's part of planning / strategy. I even like it that not all lords (races) have equal values in given situation. Remember also, that you can conquer enemy citadels and turn them into troop generators of your choice. It's not something I'd try to repair.
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Post by sparrowhawk on Feb 6, 2004 11:01:44 GMT
In 0.1g, you can swap citadel ownership, so say Ringy needed more targ troops,he could take all the free out of (eg) Shimeril and garrison it with a few of his bodyguard. It would then attract targ recruits from the surrounding plains...
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Ringthane
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Post by Ringthane on Feb 6, 2004 11:34:45 GMT
Yeah and don't think I failed to notice that "play as female" jest We could all play a cross-dresser game, is that what yer saying? ;D
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Post by sparrowhawk on Feb 6, 2004 11:40:20 GMT
We could all play a cross-dresser game, is that what yer saying? ;D What you do of a week-end is entirely up to you Fernando! ;D ;D
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Ringthane
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Post by Ringthane on Feb 6, 2004 11:53:46 GMT
What you do of a week-end is entirely up to you Fernando! ;D ;D I'm a persuasive fellow, we might end up having fun!
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Post by sparrowhawk on Feb 6, 2004 12:01:46 GMT
I think not . I'd rather cross swords than cross-dress, if that's ok, but as I said, whatever rocks your boat! ;D
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Ringthane
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Post by Ringthane on Feb 6, 2004 12:16:30 GMT
loooooooool now don't get any wrong ideas, I was merely trying to dillute your infamous remark about female targ
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Post by sparrowhawk on Feb 6, 2004 12:24:38 GMT
loooooooool now don't get any wrong ideas, I was merely trying to dillute your infamous remark about female targ Oh, no, no, no. There's no backing out now. Too late amigo/a...
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