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Post by alidriel on Jan 4, 2004 20:55:33 GMT
What happens to a king's lords when he is killed? I am in the unfortunate position of never having found this out!
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Post by Old Shendemiar on Jan 4, 2004 21:00:09 GMT
They just stand stupidly where they were.
It's easier to think they turned into saltstatues... or into snowmen...
Subject is widely discussed in suggestions.
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Ringthane
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Post by Ringthane on Jan 4, 2004 21:22:33 GMT
Looks creepy
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Freiegeister
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Post by Freiegeister on Jan 5, 2004 5:09:43 GMT
What happens to a king's lords when he is killed? I am in the unfortunate position of never having found this out! They get in the way and become a major pain in the butt for the person who killed the king. Took me five days to clean out Gorgrath of the last of Ringthane's lords after he bit it in one game. Nearly lost the garrison after I moved most of my lords on to the next front.
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Post by sparrowhawk on Jan 5, 2004 8:42:39 GMT
I've been thinking about this a lot, for the same reasons as above. I think that for the next release, all these lords will melt away when their king is killed, ie mark their records as " dead" with a special killed-by code. This will of course only be for regicide games.
That is unless there are major objections to this.
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Matija
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Post by Matija on Jan 5, 2004 9:19:42 GMT
What will happen to garrisons?
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Post by sparrowhawk on Jan 5, 2004 9:29:43 GMT
Either hard-deleted so that they can be recreated, or set to 0R/0W.
This does of course mean that if you kill king A in, say, Kor, and king A owned the Citadel of Dawn, the citadel would suddenly free up, allowiung another player to move in.
If there is a better solution, I woud be pleased to hear it, but it must be *simple* - not because of the coding involved, but because anything that involves multiple database hits is a no-no, as this could slow down other games. If you consider that we have so many games in beta, consider how many there might be when (if?) MU goes "live" to the Yahoo group, then think of the number of DB hits.
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Freiegeister
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Post by Freiegeister on Jan 5, 2004 14:22:55 GMT
Given that I'm only guessing at your DB structure. Can you simply change their alliance to non-aligned with a single SQL update?
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Ringthane
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Post by Ringthane on Jan 5, 2004 14:32:31 GMT
Think about the huge bias that would bring for anyone fortunate enough to be near them when the king died...
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Post by sparrowhawk on Jan 5, 2004 14:48:16 GMT
Given that I'm only guessing at your DB structure. Can you simply change their alliance to non-aligned with a single SQL update? Absolutely. It's just a field that points back to the same table's main ID, so that record 5 may point back to record 2 as its owner. However, it's not the SQL that's the issue, it's the ramifications, as Fernando points out. Here's one way around it maybe, though it's rather clumsy I feel: All lords of dead king disappear. All garrisons become Non-aligned, *but cannot be recruited for a certain number of days, say 3 or 4*. This gives all players a chance to make a run for the citadels as soon as a king dies. However, this does not seem a very realistic solution, rather one that is there to keep gameplay fair.
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Post by Aliguest on Jan 5, 2004 15:40:05 GMT
Matija was writing about lord's characteristics, and I think he mentioned despondency leading to desertion.
Long periods of inactivity, or isolation he identified as possible causes of despondency - or was non-courage? I forget and am typing quickly.
Could this be tied in to a dead king? E.g. king dies, no orders are received for long time, troops become increasing dissatisfied and desert, non-aligning themselves one by one as they slip individually into the slough of despond.
Or is that too complex DB-wise?
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Ringthane
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Post by Ringthane on Jan 5, 2004 15:50:46 GMT
Ringthane duly notes, "the slough of despond". Way ;D hadn't got this one.
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Matija
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Post by Matija on Jan 5, 2004 15:58:52 GMT
Matija was writing about lord's characteristics, and I think he mentioned despondency leading to desertion. Long periods of inactivity, or isolation he identified as possible causes of despondency - or was non-courage? I forget and am typing quickly. Could this be tied in to a dead king? E.g. king dies, no orders are received for long time, troops become increasing dissatisfied and desert, non-aligning themselves one by one as they slip individually into the slough of despond. Or is that too complex DB-wise? It might be too complex, but I really like your idea.
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Post by sparrowhawk on Jan 5, 2004 16:09:19 GMT
Not massively complex. Here's how I see it then (feel free to correct me if I got it wrong):
1. King dies 2. Followers all have their courage levels decremented by 1 level 3. A counter is set to each lord's courage level 4. Each subsequent day, the counter decrements by 1 5. If a lord's counter = 0, he becomes non-aligned
This way we simulate 2 things - the despair felt by lords at losing their king, and the braver lords losing heart later than the cowards.
How does that sound?
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Matija
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Post by Matija on Jan 5, 2004 16:13:28 GMT
It would also add dynamic to late stages of the game.
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