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Post by Dalfiatach on Nov 14, 2007 0:33:36 GMT
Phase 2, List 1 target 12:36:20
ETA: 15th Nov, 15:00 GMT
Roll up, roll up, assign yer luverly clearing fleets here!
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blazed
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Post by blazed on Nov 14, 2007 2:53:29 GMT
I couldn't help but have a sneaky peak at this as its only 20min away and didn't get caught Has 3.3k spears on it. If RapSo is keen I'm sure me and him will be able to deal to this isle and maybe colo it since its in the middle of our clusters
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Post by Dalfiatach on Nov 14, 2007 4:09:06 GMT
I can lend a 200LW clearing fleet to the operation. I'll be launching it to land around 15:00, can you two lads be ready to take advantage of any damage it causes?
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blazed
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Post by blazed on Nov 14, 2007 4:23:19 GMT
Sure can
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RapSO
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Post by RapSO on Nov 14, 2007 8:43:11 GMT
Even though I see this now, I can still be there to hit it!
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Post by Dalfiatach on Nov 14, 2007 8:55:27 GMT
That's 15:00 tomorrow, in case there's any confusion. This is a Phase 2 target ;D
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RapSO
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Post by RapSO on Nov 14, 2007 10:11:22 GMT
Aah, excellent, then it won't be a problem at all!
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Lord_Reed
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Post by Lord_Reed on Nov 14, 2007 12:34:45 GMT
Count me in on this one, I have 3 fully loaded Isles not far from this.
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RapSO
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Post by RapSO on Nov 14, 2007 13:45:01 GMT
If we're to colo it, it would be best if it's left intact. If he retakes it, we can always scorch it then It still needs clearing though, so all help is welcome! It's a great opportunity to hit #3 in the game
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Post by Dalfiatach on Nov 14, 2007 14:34:46 GMT
We're just scorching at this stage. No colos. The whole idea is that we don't want anything from the war apart from Death To DIGG. The attacks on the peasantry have a double purpose - cause fear and chaos internally as the peons scream for help; and re-inforce the message of Death To DIGG. Stay In DIGG, You Are Dead. Spread the word at the appropriate time Later on in the war we might employ colo attacks sent to isles - some for real, some just to get DIGG stonies dropped on a useless isle. We can't win this war on a purely military basis, there's just too many players in DIGG. The psychological war is just as important as our fleets on this one.
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Shendemiar
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Post by Shendemiar on Nov 14, 2007 15:17:39 GMT
I agree with Dalf in general, but if the isle is in very secure location, i think it can be coloed too.
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Lord_Reed
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Post by Lord_Reed on Nov 14, 2007 16:28:10 GMT
So are we going to hit this one en-masse, achieving shock and awe, or do blazed and rapSO want to go alone, just so we can sort out attack orders etc.
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blazed
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Post by blazed on Nov 14, 2007 18:07:47 GMT
Guess that ones up to Rapso, Im away for a few days
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2kcastle
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Post by 2kcastle on Nov 14, 2007 18:19:22 GMT
I can hit this with a 400 lws fleet from ocean 2 to soften it up a bit but at my best estimate i reckon it'll be 15:40 when my attack lands. Dalfiatach can you time your attack to land after mine ? if we have enough stone throwers in that area i'd say colo it, If not we'll flatten it and move on.
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Lord_Reed
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Post by Lord_Reed on Nov 14, 2007 18:43:03 GMT
I think we should stick to the plan of levelling then moving on.
How about:
2castle to hit at 15:40
Dalf to hit at 15:50
Lord_Reed storehouse at 16:00
Lord_Reed goldmine at 16:10
Lord_Reed watchtower at 16:20
RapSO?
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