Shendemiar
Morkin Admin
Mmmm, free goo!
Posts: 6,751
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Post by Shendemiar on Jul 7, 2007 2:36:14 GMT
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Post by Dalfiatach on Jul 7, 2007 12:44:18 GMT
12:23:4 Is nearly in my range, gimme a week and I'll have rebuilt my fleet enough to take it.
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Post by Dalfiatach on Jul 10, 2007 16:19:46 GMT
Spy reports in for
12:3:6
12:23:4
12:23:13
Attacks enroute to 12:3:6. I can send a suicide fleet to one of the others if someone wants to take them...
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Shendemiar
Morkin Admin
Mmmm, free goo!
Posts: 6,751
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Post by Shendemiar on Jul 10, 2007 16:28:49 GMT
Good
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inyati
Morkin Admin
Aqua profunda est quieta
Posts: 4,310
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Post by inyati on Jul 10, 2007 19:12:01 GMT
I'm still not fully operational, but those waters are full of allied ships. It would be good if someone could just quickly cross check your targets in the DIGG spreadsheet. Sorry, but I cannot do it at the moment. Or, alternatively contact Borei of DIGG.
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Post by Dalfiatach on Jul 11, 2007 3:38:13 GMT
Borei confirms no DIGG interest in these three, they've been marked on their spreadsheet as Morkin targets. Roll up, roll up, three luverly isles, going cheap...
Edit 12:3:6 now newly cleared of 75LWs, a few hundred spears and stonies, 4 catas, and a wall ;D
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Shendemiar
Morkin Admin
Mmmm, free goo!
Posts: 6,751
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Post by Shendemiar on Jul 11, 2007 8:55:20 GMT
GO ahead, have it! (Or i will) I'm in neightbourhood already (12:3:5)
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Post by Dalfiatach on Jul 11, 2007 17:01:12 GMT
Mine! Tis all mine I tell you! My precious.... Running low on cats though so it might take a few runs. Ah well, all 3 current isles are now cat-producers so it won't take long to regenerate them.
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Shendemiar
Morkin Admin
Mmmm, free goo!
Posts: 6,751
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Post by Shendemiar on Jul 11, 2007 17:07:28 GMT
Mine! Tis all mine I tell you! My precious.... Running low on cats though so it might take a few runs. Ah well, all 3 current isles are now cat-producers so it won't take long to regenerate them. I can send a run if its clear and no lvl 20 wall.
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Post by Dalfiatach on Jul 11, 2007 19:25:32 GMT
I've got the cata fleet en-route now to take down the tower, landing in 10 hours. It'll take 30.5 hours for the coloship to get there, and I have another 100LW clearing fleet 11 hours 44 mins away that can arrive just before the coloship just in case of a stoner drop. So, lemme think, cat fleet is back 6.30pm Thu. Launch it again at 8.45pm Thu for arrival 8.55am Fri. Launch colo in 6 hours 2.35am, it arrives 9am Fri. Which means launch secondary clearing fleet at about 9.12pm Thu, arrives 8.56pm. Sheesh, how do you lads do this all the time? D'ye know, I think this is my first ever hostile takeover
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Arminius
Morkin Admin
Ich bin Bl?cher
Posts: 4,148
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Post by Arminius on Jul 11, 2007 19:36:21 GMT
Can you launch a second colo-ship a few hours after the first? That would make waiting times shorter in case the first one fails. And if it succeeds, simply upgrade the house (and don't send cats with the second one).
I think I once had three colo-ships launched at an isle in o1, the first one got overcolonised by somebody else, but then my second one took the isle back again, and I was lucky the third one failed as there weren't any resources to build up the house left on the isle.
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Post by Dalfiatach on Jul 11, 2007 19:48:00 GMT
Unlikely, by the time I save up the cash and build the ship the first one will be back! Might do it anyway though just in case. I suppose it's always a good idea to have a colo in reserve then?
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Arminius
Morkin Admin
Ich bin Bl?cher
Posts: 4,148
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Post by Arminius on Jul 11, 2007 20:07:01 GMT
I suppose it's always a good idea to have a colo in reserve then? Yes. Though Marc will undoubtedly tell you that it's dead capital which could be used to gain an isle instead of sitting around. I've probably got about 10 spare colo ships hanging around, mostly 2 or 3 on the same island.
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Post by Dalfiatach on Jul 13, 2007 8:18:29 GMT
Say hello to the newest Morkin isle, 12:3:6 Morildrane
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Shendemiar
Morkin Admin
Mmmm, free goo!
Posts: 6,751
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Post by Shendemiar on Jul 13, 2007 12:56:09 GMT
Hi there neighbour!
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