|
Post by Tomthebuffalo on Oct 31, 2007 14:02:38 GMT
Honestly? We can win this war, and it could be profitable for some. But it is bad timing for me. I'm going to Washington 5am tommorow morning, and wont be back for a week. I've got enough colony ships sure, and from looks of things in [Pantheon] I've seen a fair few relatively undefended chaps of Digg in ocean 51. But it would take alot of my time/skill to come out of this war with positive isles over here. Finally, I dont care that much! (I have to be honest right?) Pantheon seems a majority bunch of n00bs, much like [War] was. Only there admins arent as good as that fine looking fellow who was recruiting guy for [War]. ;D I dont think [Digg] would necessarily gun for us, and I dont think that they tyrannize the server as much as [Pantheon] would. But we get the pyscho team to work on it, and you'll find I think alot of [Diggers] breaking off wanting peace. The biggest weakness of us is overestimating the enemy. Heck they are smaller then us and Pantheon if we merged. And our older oceans should house more fleets then they're young isles. But whether we can encourage Pantheon to use that to their advantage... remains to be seen. Just a little honest post from a member here, and whatever the situation, I can follow the crowd you know?
|
|
Shendemiar
Morkin Admin
Mmmm, free goo!
Posts: 6,751
|
Post by Shendemiar on Oct 31, 2007 14:41:53 GMT
I'd like to see us playing smarter than suiciding or going out full steam. Strong offense is very good, but it needs to be used carefully. Lets make every launch count.
|
|
Cesium
Luxor Member
I really ought to put something witty here...
Posts: 797
|
Post by Cesium on Oct 31, 2007 15:08:27 GMT
short sighted is jumping into a fight with Rahein when you have clearly decided a while ago to war with DIGG. If you really wanted this damned war, then Rahein should have been left alone. He would have been alot less of a problem. Check out the O43 section. All those islands are presently under attack. Theres Thousands of LW's that won't be available. DIGG was not the aggressor in this war and we aren't fighting for the little guy and Luxor still holds a peace treaty with them. I hear talk about how we will be dead in 2-3 months if we don't kill ourselves now. All this seems like a desperation move. Has anyone sent anything over to DIGG as part of a war declaration describing why they are warring with them? conditions that they are hoping to achieve? What do we want from it? We are going the way of the clause. Rahein/Hor = Digg For the record, it was not decided until yesterday, and we wanted and still want to stay out if possible. But seeing how Digg acted and acts under stress, and considering their size, there is no other option or this server will become unplayable. And just like it was said many times that do not waste LWS on Rahein, the same applies here. LWS can be spent in same rate they produce: Take one isle a week and make sure it stays or concentrate destroing isles Digg gains, that is cheap and that is effective. Blizkrieg looks nice, but in this game guerilla pays off the best. Why not enlist Resist to finish of Rahein for us?
|
|
|
Post by DrieZ/Cesium on Oct 31, 2007 15:23:19 GMT
Maybe Hawk will be happy to take rahein down as well.
|
|
Sol
Luxor Member
I pledge alligeance to the corn-growers.
Posts: 1,610
|
Post by Sol on Oct 31, 2007 15:28:00 GMT
Good point. My idea is to hit where it hurts the most. As there are so many islands, crippling them is the only way to gain us some more time to boost our production while they spend theirs in buildings. Storehouse Must be hit first. Anything else is welcome of course. Colonyships could be used not to attack, but to pin down a player, as he thinks we might want to colonise him. I think we can easily make up a safe tactic where we can cut down our losses and hit for maximum effect: 1st wave1 - We attack when they are online (we want them to fleet steal) 2 - We send colononyship as decoy (suicide mission, but will pin down the player as he might not send any attacks while waiting for the fleet colonyship to hit) 3 - Our esscorts of LWS + cats hit just before the colonyship, but targets are storehouse and anything else if we have the fire power (at this stage, hopefully his fleet mght be out, ready to return on time to defend from the false colony hit) 4 - colonyship hits and most probably dies. I'm sure we could get very good results with the above, as we're not interested in colonising, and if by chance he is online at the time, we just might to get to keep our fleets, men and cats. That means we actualy give him time to play it easy, but in reality it's a trap to knock his production. True he is left with a fleet, but we have ours as well, and our production is stronger. This should probably be put in another thread with our strategies before it gets lost with all the other posts here.
|
|
Sol
Luxor Member
I pledge alligeance to the corn-growers.
Posts: 1,610
|
Post by Sol on Oct 31, 2007 15:49:01 GMT
Dhaaran of EllM has seen that Morkin is going up ranks. I haven't said anything about Morkins goals but it looks like EM is thinking about joining the war if we do.
Not quite sure what DD is talking about:
|
|
Sol
Luxor Member
I pledge alligeance to the corn-growers.
Posts: 1,610
|
Post by Sol on Oct 31, 2007 15:59:12 GMT
|
|
|
Post by DrieZ/Cesium on Oct 31, 2007 15:59:57 GMT
I thought [Pain] was joining Digg's boat?
|
|
Null
Luxor Member
Don't Tread on Me
Posts: 481
|
Post by Null on Oct 31, 2007 16:00:29 GMT
Do we truly wan't storehouse before gold mine? You can build up a storehouse that will hold 6-7k gold (enough for max production with XXL, even less if you just go defensive with 46 SP) pretty quickly, and with little resources. Replacing a lvl20 goldmine is a days long event, and would for sure be drawing substantial resources from other islands to complete.
|
|
Clausewitz
Luxor Member
Veni. Vidi. Vici. Mori.
Posts: 1,437
|
Post by Clausewitz on Oct 31, 2007 16:03:38 GMT
Do we truly wan't storehouse before gold mine? You can build up a storehouse that will hold 6-7k gold (enough for max production with XXL, even less if you just go defensive with 46 SP) pretty quickly, and with little resources. Replacing a lvl20 goldmine is a days long event, and would for sure be drawing substantial resources from other islands to complete. Easy fix. Hit them both. Successive fleets, spaced a few short seconds apart, with 23-25 cats in each aimed at the storehouse/goldmine. Priorities should be as follows: 1. Storehouse/Goldmine (toss-up, really) 3. Tower (make them blind and they're at a significant disadvantage - FOLLOWING FLEETS MUST COME QUICKLY, IF AT ALL, SINCE REBUILD TIME FOR TOWER IS RAPID). 4. Barracks (eliminate spears - not building 46/day adds up over a month) 5. Mainhouse (makes them believe the isle will soon be colonized, therefore stranding stoners on it, also increases rebuild times on Storehouse/goldmine substantially).
|
|
Arminius
Morkin Admin
Ich bin Bl?cher
Posts: 4,148
|
Post by Arminius on Oct 31, 2007 16:10:52 GMT
|
|
Sol
Luxor Member
I pledge alligeance to the corn-growers.
Posts: 1,610
|
Post by Sol on Oct 31, 2007 16:15:04 GMT
Ha...
I say we take them down anyway.
Anyway, I've just been told Angel will join soon. Whether that's true or not...can't say.
|
|
|
Post by DrieZ/Cesium on Oct 31, 2007 16:18:05 GMT
Angels are also pacted with the Diggers, so they will join them, no doubt?
Somebody should be fishing for information in the top 10 - 20 alliances, I think.
|
|
Clausewitz
Luxor Member
Veni. Vidi. Vici. Mori.
Posts: 1,437
|
Post by Clausewitz on Oct 31, 2007 16:18:36 GMT
I'm being told from DominicUH that in spite of the public bravado and internal inspirational speeches they're having, things are rather dire in o11-21-12.
Those are Pain's waters, among others.
We need to expedite the cleansing of o3 and o11-12-21 as fast as possible, and then bring the fight to o4-13-14. All of these oceans are still "in play" so to speak.
Outer oceans Pantheon seems to have conceded already, and are merely trying to defensively draw things out as long as possible for the old ocean fleets to mop up in their waters and lay a hurt in the "in play" waters.
Once we join this fray, it'll open the door for the whole series of alliances waiting in the wings - joining with either Pantheon or DIGG - as right now the sentiment I'm gathering is that they are respecting the current "1 on 1" status.
|
|
2kcastle
Luxor Admin
Supreme Prosecutor
Posts: 1,067
|
Post by 2kcastle on Oct 31, 2007 16:23:54 GMT
Priorities should be as follows: 1. Storehouse/Goldmine (toss-up, really) 3. Tower (make them blind and they're at a significant disadvantage - FOLLOWING FLEETS MUST COME QUICKLY, IF AT ALL, SINCE REBUILD TIME FOR TOWER IS RAPID). 4. Barracks (eliminate spears - not building 46/day adds up over a month) 5. Mainhouse (makes them believe the isle will soon be colonized, therefore stranding stoners on it, also increases rebuild times on Storehouse/goldmine substantially). For me the priorities are : 1) stone wall - cut down on your losses for the following attacks. 2) watchtower - makes it harder to organise stonie drops if they don't know what fleets are coming. 3) main house - slower rebuilding times for everything and might make them think you are going to colo.watchtower - makes it harder to organise stonie drops if they don't know what fleets are coming. 4) storehouse - 5) barracks - slow down any production of troops they might have qued. 6) harbour - same as barracks. 7) everything else.
|
|