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Post by celebaglar on Oct 1, 2004 15:40:03 GMT
Firstly, I have to say they do put back the dynamism into the game, so I think that overall they are good things to have around. However, early bugs aside and ignoring the fact that I'm not entirely happy with my own graphics for them, there are a few issues that will need improving when time allows. - Caravans should not be able to travel without any cargo at all. IMHO, empty caravans would be destroyed, but either way I think that the ability to use caravans as spies does not help the game.
- Caravans should not be able to seek at Towers. While the guidance they get is not very good, it's still plenty if you put a caravan at every tower you can reach.
- It should not be possible to consume stores from a caravan which is at night.
- Lords who are at night should not be able to consume stores.
- Because caravans are making stores easier to access when needed, the overall production of stores should be reduced back to earlier levels.
- Caravans should be more expensive, or some other way of discouraging the production of caravans which are not needed for transport should be implemented. Empty caravans can be used in too many ways that abuse the spirit of the game.
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Post by celebaglar on Oct 1, 2004 15:46:20 GMT
As an addendum to the last suggestion, I'd propose that the price of caravans go up to 200 gold pieces. That would alleviate much of the caravan abuse as then they'd be too valuable to waste.
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Post by sparrowhawk on Oct 1, 2004 15:46:49 GMT
Points in order: 1. I agree that they make for easy spies, that's why I make them display their graphic, even when empty. Destroying them... Not convinced, but could be convinced 2. Agreed. I'll change that. Didn't think of it. 3. I think that I agree. Same for garrisons then? 4. Again, I think that I agree 5. Oooh! Natmus will just love that! 6. Yes. 150 gold? 200? Thanks for great feedback.
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Post by sparrowhawk on Oct 1, 2004 15:47:33 GMT
Aha, staggered posting. 200 gold sounds good to me.
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Ringthane
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Post by Ringthane on Oct 3, 2004 11:00:41 GMT
Is there an actual check on treasury levels as of this version?
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Post by sparrowhawk on Oct 3, 2004 14:19:09 GMT
Yes, it checks that there is enough gold in the treasury before you can create a caravan.
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Matija
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Post by Matija on Oct 4, 2004 5:52:43 GMT
Can stronghold gold currently be seen? (Or will that be the function of treasury button?) Are keeps unable to create caravans, or do they just lack the gold? I am for destroying empty caravans, but for that to be effective, there should be a minimum burden the caravan might carry (or there would just be a number of caravans with 1 store going around). 10 perhaps? But the other solution could be limiting the nuber of caravans to 1 or 2 per citadel. However, I see no problem with consuming stores at night. They just having a nice dinner As to the price of caravans, it all depends on the awailability of gold and how much creating caravans is to be limited. And concerning their being used as spies, even an empty caravan, if such will exist, should be seen form afar, with all those empty wagons and camels and such.
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Ringthane
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Post by Ringthane on Oct 4, 2004 7:26:38 GMT
Camels? ;D
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Matija
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Post by Matija on Oct 4, 2004 7:45:24 GMT
Yeah, caravans should have camels.
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Post by Ringthane on Oct 4, 2004 9:44:47 GMT
And black-clad nomads like in The Mummy Returns ;D
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Post by celebaglar on Oct 4, 2004 11:32:34 GMT
Can stronghold gold currently be seen? (Or will that be the function of treasury button?) Choose the garrison, and then use the "Think" button. In the latest version if you don't have enough gold the "Caravan" button is greyed out. Don't know, but IMHO keeps should not be able to create caravans. This should be a function for citadels or cities (in Icemark) only. Agreed, but it's tricky to implement unless you only destroy the caravans with < 10 at night (after the End Turn is pressed). That's what the increased cost of 200 gold pieces will help to do. The problem is that you arrive at a battle where there are stores present and can instantly get everyone UI before the next round of fighting. This makes a considerable difference, and I say this from having used the tactic quite extensively. It would be far better if no stores consumption could happen at night. That why I suggested 200. This will allow 1 caravan per citadel reasonably early, but they will be too valuable in collecting stores from keeps you want to empty to be used as spies and blockers at such early stages. Generally, you'd get something like one caravan per citadel owned every 10 turns or so. Yes, that was why I suggested that no empty caravans should be allowed to travel. If they are allowed to travel, then the whole caravan must be visible from afar, not just from one league away.
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Matija
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Post by Matija on Oct 4, 2004 12:04:11 GMT
Yes, I'm fully aware of the benefits a night consumption of stores could bring. ;D But I always considered them one of the advantages defenders had against attackers. Besides, attackers can now always bring their supplies to 1 square from the stronghold and refresh every day.
I'm not against forbidding resupplying at night, mind you, just don't consider it neccessary.
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Ringthane
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Post by Ringthane on Oct 4, 2004 12:11:43 GMT
So, that means no nomads?
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Post by celebaglar on Oct 4, 2004 12:38:55 GMT
So, that means no nomads? You wouldn't have camels anyway. More likely you'd have moose or reindeer drawn sleds.
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Post by Ringthane on Oct 4, 2004 13:37:53 GMT
Somehow Willow reminds me of Midnight. Strange link-up.
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