blazed
Luxor Member
Posts: 606
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Post by blazed on Jan 14, 2007 8:28:50 GMT
Well it'd almost be rude not to wouldnt it! Anyway my colo ship finishes in 7 hrs and will be ready to go
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SkulkrinBait
Morkin Admin
Haxx0rs == Suxx0rs! v4
Posts: 6,680
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Post by SkulkrinBait on Jan 14, 2007 8:36:23 GMT
Well it'd almost be rude not to wouldnt it! Anyway my colo ship finishes in 7 hrs and will be ready to go Just make sure that if you do send a colony ship that it either has cats with it to make sure the main house is down, or you get another fleet to arrive just before the colony ship to do the same thing. Sorry this is obvious but also make sure that the colony ship fleet is big enough to deal with the stoners that might well be delivered to the island as soon as the colony ship is spotted en route.
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2kcastle
Luxor Admin
Supreme Prosecutor
Posts: 1,067
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Post by 2kcastle on Jan 14, 2007 10:08:02 GMT
I've got a colo ship ready and whats left of my fleet gets back at 13:00 today so i can send it out then, i dont have enough cats so if anyone has a cat fleet that they can send out to help me i'd appreciate it. Or if anyone has cats they can lend me so we dont have to co-ordinate times quite so closely.
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eproxy
Luxor Admin
Oceans old & new
Posts: 1,941
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Post by eproxy on Jan 14, 2007 12:50:05 GMT
I can get a colo attack to arrive at the isle I'm attacking in 40 hours. Want me to send it asap?
Added: the isle is "|015|Tyrant. (2:58:24)"
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SkulkrinBait
Morkin Admin
Haxx0rs == Suxx0rs! v4
Posts: 6,680
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Post by SkulkrinBait on Jan 14, 2007 13:03:37 GMT
I can get a colo attack to arrive at the isle I'm attacking in 40 hours. Want me to send it asap? Added: the isle is "|015|Tyrant. (2:58:24)" Yes, but do the following: 1. Make sure the island is pretty well clear, check the spy reports posted on the forum. 2. Make sure the fleet going with the col ship is pretty big, stoners may well be deposited by the time you get there. Also send some cats to knock the main house down again in case it was built up. 3. Ideally get someone to hit the island with cats to knock down the main house (obvious) and tower so that Tyrant wont know you are trying to colonise until too late. As usual I apologise if you know this stuff already!
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eproxy
Luxor Admin
Oceans old & new
Posts: 1,941
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Post by eproxy on Jan 14, 2007 14:00:41 GMT
If you send a spy report and require other people to clear the isle can you please post the exactish time of arrival (hold your mouse over the the countdown), it will let us time fleets much better.
Tyrant has the advantage of being able to accuracy down to the second when our fleets get closer, we do not.
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Arminius
Morkin Admin
Ich bin Bl?cher
Posts: 4,148
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Post by Arminius on Jan 14, 2007 20:18:52 GMT
(hold your mouse over the the countdown) Wow Why did I not know that before? Exalts!
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Post by Werd75na on Jan 14, 2007 20:48:37 GMT
I have two colo ships located at 1:91:6
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Shendemiar
Morkin Admin
Mmmm, free goo!
Posts: 6,751
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Post by Shendemiar on Jan 14, 2007 22:31:43 GMT
Official Morkin Policy is we dont care who gets them as long as they are not Tyrant's other accounts, not -S-
We have of course tried to colonize, but if someone else gets them, we dont mind.
That said, should add some potency for the Phoenix people as well ;D
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eproxy
Luxor Admin
Oceans old & new
Posts: 1,941
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Post by eproxy on Jan 14, 2007 22:47:57 GMT
(hold your mouse over the the countdown) Wow Why did I not know that before? Exalts! Alas is still only allows in-game accuracy to within about a minute. Anymore than that and you have to use an external clock (ie the windows one) which may or may not differ from everyone else's. I'm using today (and tomorrow as it happens) to plan how close I can time some fleets using this method.
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