Post by SkulkrinBait on Aug 11, 2006 14:05:58 GMT
I’ve been reading the thread on the OR2 forums about combat and have some ideas. Oh no, not again! I hear you cry!
Is it possible to change the firing order of fleets individually or does it affect all fleets? I’ve never been involved in combat so don’t know the answer, but assuming you can:
a) Split up all fleets into separate fleets containing just one ship type each and assign that ship type as having firing order of 1 for each fleet. Then when there is combat, as all fleets are treated as one big fleet, every ship in your fleets should fire before all enemy ships apart from those also given firing order 1.
It might be a pain in the Culo! moving all those Bullet fighters, Python Corvettes, Leviathan Flagships etc altogether, but it sure would be a big advantage – I suspect Imp already knows this judging by what he said on the quadrant transmission screen, he said he could kill 800 or so ships in one tick, maybe I’m treating him with too much respect!
If this works then I recommend not calling fleets like ”Bullet Figher 1a” etc as the enemy will catch on pretty quickly, it wont be obvious from combat reports what we are doing although the brighter opponents will realise from any fleet probes they send what we’re up to quite quickly. As will Athena and Spirit!
b) Assuming it doesn’t work like this, then I recommend putting all cloaked ships as low as possible firing orders as they can’t be fired upon until they fire, so effectively they are immune from fire until the later rounds – assuming this cloaking system isn’t persistent, as damage isn’t then you could in theory never be hit. Assuming the enemy fleet has it’s crappiest ships at the lower order and you’ve got a big cloaked ship last, then the crappy ship might well never be able to kill the cloaked vessel, especially if it’s big. Of course the exact strategy would depend on what ship types you are up against.
If strategy a is valid, then I doubt it will be for long as once the creators realise they’ll do something to stop it as it makes their battle system fairly redundant, at least it makes it a lot less interesting and this is part of the game they like the best!
But I could be wrong again as has already been the case a few times!
We could arrange a test battle, any volunteers?
Player a (me) send two small fleets of Corvette-targetting fighers (if there are two, need to check) to Yavin, there are no fleets there. Both fleets are set to firing order of 1. Player b sends a corvette (Sirrius) to Yavin with firing order 2. If theory a is right the corvette will be destroyed without any fighters being lost, if not then fighters will be lost.
Is it possible to change the firing order of fleets individually or does it affect all fleets? I’ve never been involved in combat so don’t know the answer, but assuming you can:
a) Split up all fleets into separate fleets containing just one ship type each and assign that ship type as having firing order of 1 for each fleet. Then when there is combat, as all fleets are treated as one big fleet, every ship in your fleets should fire before all enemy ships apart from those also given firing order 1.
It might be a pain in the Culo! moving all those Bullet fighters, Python Corvettes, Leviathan Flagships etc altogether, but it sure would be a big advantage – I suspect Imp already knows this judging by what he said on the quadrant transmission screen, he said he could kill 800 or so ships in one tick, maybe I’m treating him with too much respect!
If this works then I recommend not calling fleets like ”Bullet Figher 1a” etc as the enemy will catch on pretty quickly, it wont be obvious from combat reports what we are doing although the brighter opponents will realise from any fleet probes they send what we’re up to quite quickly. As will Athena and Spirit!
b) Assuming it doesn’t work like this, then I recommend putting all cloaked ships as low as possible firing orders as they can’t be fired upon until they fire, so effectively they are immune from fire until the later rounds – assuming this cloaking system isn’t persistent, as damage isn’t then you could in theory never be hit. Assuming the enemy fleet has it’s crappiest ships at the lower order and you’ve got a big cloaked ship last, then the crappy ship might well never be able to kill the cloaked vessel, especially if it’s big. Of course the exact strategy would depend on what ship types you are up against.
If strategy a is valid, then I doubt it will be for long as once the creators realise they’ll do something to stop it as it makes their battle system fairly redundant, at least it makes it a lot less interesting and this is part of the game they like the best!
But I could be wrong again as has already been the case a few times!
We could arrange a test battle, any volunteers?
Player a (me) send two small fleets of Corvette-targetting fighers (if there are two, need to check) to Yavin, there are no fleets there. Both fleets are set to firing order of 1. Player b sends a corvette (Sirrius) to Yavin with firing order 2. If theory a is right the corvette will be destroyed without any fighters being lost, if not then fighters will be lost.