Perun
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Issa (Vis) [1:76:24]
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Post by Perun on Sept 3, 2006 7:18:03 GMT
FYI: Wimps score started to rise again - and rather fast. We must launch tonight.
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SkulkrinBait
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Post by SkulkrinBait on Sept 3, 2006 9:16:26 GMT
I can spare you a load of Cyborgs Timbus as my target is weak, let me know where to send them and I can do so asap. I also have some spare anti PDS ships if you need them, mainly Leviathan FLs. Please send all ground forces to Firak 1:2:4:7 (free unifrom and private health care scheme) I can't send them, you'll need to buy them from me, let me know when you are online, I should be around most of the day.
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Harlequin
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Post by Harlequin on Sept 3, 2006 13:21:39 GMT
Please send all ground forces to Firak 1:2:4:7 (free unifrom and private health care scheme) I can't send them, you'll need to buy them from me, let me know when you are online, I should be around most of the day. I'm busy until this evening. Maybe 18.00 Or, taking cheek to new heights, if you get a moment you could use my account to by them from you. (I'l buy you a pint) ;D If not, see you at 18.00 (hopefully) Many thanks David Mark
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Post by Starshatter on Sept 3, 2006 14:31:34 GMT
David - if you have the keys to Timby's account, I have 3000 cyborgs on Castell Coch with his name on them - if you are going to negotiate a sale in his absence, mine can go too. My account keys remain unchanged...
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SkulkrinBait
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Post by SkulkrinBait on Sept 3, 2006 14:42:42 GMT
David - if you have the keys to Timby's account, I have 3000 cyborgs on Castell Coch with his name on them - if you are going to negotiate a sale in his absence, mine can go too. My account keys remain unchanged... Looks like someone already did it, I tried and there are only 10 Cyborgs on Castell Coch. I've just done the deal for you Timbus and you've got a few thousand more Cyborgs on the way to Firak, with a few other ground units too. I'm now placing my last orders with the last few Ka Cr I have for more units, so if you need more I will have a few more things for you if time permits, before we strike. Can I confirm that everyone is OK to launch after 10pm server time? Is that the optimum time for us?
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Harlequin
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Post by Harlequin on Sept 3, 2006 16:10:04 GMT
I did the Starshatter exchange earlier today. Thanks for your stuff David - it won't be wasted. Yes 23.00 GMT is good for me. I've ordered a load of other stuff too. I'll let you know my final dispositions later this evening. Once again- thanks fellas
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SkulkrinBait
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Post by SkulkrinBait on Sept 3, 2006 16:19:39 GMT
Worth checking Imp isn't online when we launch, unless it's getting too late!
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shirak
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Post by shirak on Sept 3, 2006 16:43:49 GMT
11PM BST/10PM server time for me as well..All my fleets have ETA of 6hrs. If he's offline I might launch just before the tick,that way if he comes online next hour I'll be an hour into the flight which means if he buys more defenders they'll arrive a tick after me.
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Perun
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Issa (Vis) [1:76:24]
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Post by Perun on Sept 3, 2006 16:49:25 GMT
M6F is already at Thrall. All men are given double rations and a few hours off. Battlestations later tonight.
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Harlequin
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Post by Harlequin on Sept 3, 2006 20:15:33 GMT
New ground force totals (thanks to mon amis) Assault Tank (RL-TA-ME) 4873 Cyborg Soldier (CY-PDS-TA) 17521 Mechanised Assault Vehicle (PDS-ME-RL) 422 Mobile Rocket Launcher (TA-CY-PDS) 913 This was what the Imp had at Freez yesterdayGround Units Unit Type Quantity Cyborg Soldier 6755 roughly 3:1 our favourAssault Tank 1295 4:1 our favourMobile Rocket Launcher 1184 slightly in his favourMechanised Assault Vehicle 788 almost 2:1 in his favourTotal ground units on planet : 10022 23729 2:1 in our favourWe need to probe Imp near to the time of launch (I know you all know this but just a gentle reminder )
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Perun
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Issa (Vis) [1:76:24]
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Post by Perun on Sept 3, 2006 20:32:51 GMT
But *when* exactly do we launch? I will be offline for an hour or so in about 15 minutes from now. Will be back at midnight (!), my time. Will that be OK?
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Harlequin
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Post by Harlequin on Sept 3, 2006 20:45:14 GMT
I understood that we would be around from 23.00 GMT to discuss options during that tick.
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SkulkrinBait
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Post by SkulkrinBait on Sept 3, 2006 21:22:35 GMT
The idea is to launch as soon as we feel Imp has gone offline for the night - he's showing as online right now so now is too early, although those online status indicators aren't to be trusted 100% - I suspect if you don't actually log off they will still show you online for quite a while after, however long the session lasts for.
If he's still showing online when we need to call it a day then we need to discuss a launch time, I'm going to be around for 45 minutes before I need to go to bed so we need to decide by then.
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SkulkrinBait
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Post by SkulkrinBait on Sept 3, 2006 21:25:26 GMT
I was going to post how long it takes for me to get to "Incoming Asteroid", but you can't delay an invasion!
I then tried using "attack" and the travel time is 9 hours, more than I thought as he might wake up tomorrow morning and get a couple of hours notice, but probably not long enough to do much about it and he'll have lost most of his fleets by then anyway! My target had no fleet at all last time I checked.
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Harlequin
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Post by Harlequin on Sept 3, 2006 21:39:46 GMT
Just a thought-ette. What if I was to laucnch five seperate waves of attack against Freez, each an hour apart. The first would be the PDS destriying force, the second a large Fighter force, plus the large "dummy" and small "business" TR fleets, the third a large Corvette Fleet and then another three-four fleets. Would this make the Imp disorientated, to see so many waves of attack ciming in? (I/we know that the battle should be over by tick two when the Plan Z team arrive - but I wonder what the psychological impacy would be on the verticallly-challenged one?) Thoughts and rebukes gratefully received.
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