Perun
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Post by Perun on Aug 1, 2006 20:46:46 GMT
I guess we should, but I would like to hear from Timbus first. Imp has too much FRs, DEs and CRs. And Timbus has no way to destroy them... yes, I did. see intelligence thread.
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SkulkrinBait
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Post by SkulkrinBait on Aug 1, 2006 20:47:02 GMT
I tried to probe Freeze and failed with 105 signal boosters, anyone else want a go?
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Perun
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Post by Perun on Aug 1, 2006 20:48:16 GMT
I'm building only capital ships last few days. I suggest we all do the same. Otherwise we're screwed and cannot hurt Imp much.
We can hit DoFs weaker members, though. ;D
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SkulkrinBait
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Post by SkulkrinBait on Aug 1, 2006 20:51:18 GMT
Me too, capital ships here, Battleships for now and soon Flagships. I'll leave it as late as I can before aborting. If he tries to attack me after probing me, I've got 20million Kalamite ready to buy some big ships.
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Perun
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Post by Perun on Aug 1, 2006 21:17:17 GMT
Any new info on Freezzz? Anyone?
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SkulkrinBait
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Post by SkulkrinBait on Aug 1, 2006 21:57:12 GMT
So we can't probe the Imp, maybe this will work:
Orders to attack Freeze, other similar huge fleets sent to his other planets.
Surely the developers will use Inselkampf style scripts to prevent battle reports for such small attackers?
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SkulkrinBait
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Post by SkulkrinBait on Aug 1, 2006 22:09:22 GMT
All my fleets now recalled apart from the small ones I hope to get combat reports from.
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Perun
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Post by Perun on Aug 1, 2006 22:16:37 GMT
Freezzz is getting more help from Broken: at least 126 ships. I presume they're anti-fighter ships.
All of you should revoke your fleets for now, I think.
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Harlequin
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Post by Harlequin on Aug 1, 2006 22:22:21 GMT
Freezzz is getting more help from Broken: at least 126 ships. I presume they're anti-fighter ships. All of you should revoke your fleets for now, I think. Yes - I've pulled out - for now...
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Perun
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Post by Perun on Aug 1, 2006 22:35:23 GMT
And what those other three fleets from [001:02:4:12] Freehold of Valyria, [001:02:4:22] Greywater Watch and [001:02:4:11] Fawkrin?
Pull them back, boys!
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Natmus
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Post by Natmus on Aug 1, 2006 22:49:15 GMT
Fleets recalled. Good thing I saw this message (and the one ingame) or I would have attacked alone and lost all my men before morning.
Maybe we should gather one whopper of a fleet, like 100k ships of all sizes, and work our way through enemy planets one at a time with surprise, taking out each planet's fleet before others can come to it's rescue? Only after that will we then begin ground as.saults...
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soiram
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Post by soiram on Aug 2, 2006 6:44:09 GMT
Something urgent came up at work yesterday and I stayed late without being able to log-in and send my attack. GOOD!!! ;D
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inyati
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Post by inyati on Aug 2, 2006 9:05:12 GMT
Fleets recalled. Good thing I saw this message (and the one ingame) or I would have attacked alone and lost all my men before morning. Maybe we should gather one whopper of a fleet, like 100k ships of all sizes, and work our way through enemy planets one at a time with surprise, taking out each planet's fleet before others can come to it's rescue? Only after that will we then begin ground as.saults... I like this idea, and I dont mind concentrating my factories on 3 or 4 ship designs to help contribute to a Major Midnight Fleet.
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Perun
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Post by Perun on Aug 2, 2006 9:30:18 GMT
But should we start with strongest players or should we first hit their weaker peers..?
One more thing: at least few members should be willing on invading enemy planets, otherwise they will just recolonize them.
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SkulkrinBait
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Post by SkulkrinBait on Aug 2, 2006 11:11:38 GMT
I'm willing to contribute to this major fleet, just name the planet we are going to gather at, it should be as close to the target as possible and we should arrive as close to launch time as possible to reduce the risk of being probed.
I've got combat reports from Imps planets, posted on the battle report thread, not as good as probes but still useful.
Regarding probes, can they be transported - knowledge is power, I will send all my signal boosters to anyone and if we all do the same then surely they will have enough to get through the Imps interference generators.
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