Harlequin
Morkin Member
Hey nonny nonny!
Posts: 1,515
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Post by Harlequin on Jul 9, 2006 23:02:48 GMT
Just an idea. Post any info that we get regarding Raider attacks here. This will enable on-line players to send any support to an off-line player. Format: Current date/time Quadrant Target planets Composition of fleet Current example Sun, 09 July 2006, 22:55:16 GMT Midnight (001:02:4) Thaleia ETA 8 Ships 1 Castell Coch ETA 8 Ships 3 Erato ETA 7 Ships 2 Clearly these are only Vampires and the target planets should be OK to defend, but as our planet scores increase, so does the toughness of the raiders fleet. So I forsee this thread becoming useful
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Shendemiar
Morkin Admin
Mmmm, free goo!
Posts: 6,751
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Post by Shendemiar on Jul 9, 2006 23:15:34 GMT
Lets try: Target | [001:01:3:07] - Enerder | Origin | [:??:?:??] Unknown | Servertime | Sun, 09 July 2006, 23:15:24 GMT | ETA | 1 | Ships | 3 | |
:: Hostile :: | 3 | :: Friendly :: | 0 | :: Neutral :: | 0 |
Please feel free to use the table ;D 1. Modify post 2. Click the edit box 3. Ctrl+a 4. Ctrl+c 5. Click back on the browser 6. Click "Reply" 7. Click the edit box 8. Ctrl+v 9. Fill in your own details 10. ;D
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Harlequin
Morkin Member
Hey nonny nonny!
Posts: 1,515
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Post by Harlequin on Jul 9, 2006 23:31:06 GMT
That's better
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Post by Orvindor on Jul 10, 2006 6:01:24 GMT
Ok, I'm missing something. How can you see raiders heading for my planets ?
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SkulkrinBait
Morkin Admin
Haxx0rs == Suxx0rs! v4
Posts: 6,680
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Post by SkulkrinBait on Jul 10, 2006 6:11:37 GMT
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Post by Starshatter on Jul 10, 2006 6:11:51 GMT
You should get incoming reports - if not build a load of signal boosters - 10 - 15 seem to be a good start.
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Post by Orvindor on Jul 10, 2006 6:29:06 GMT
And secondly, how do I kill them, considering I have ships that can target RE ships?
Battle reports: F176726CEF05AF8B8F2436A2CCD5DD E92707214A57F869A7378E280577B8
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Matija
Morkin Member
The Turtle Moves!
Posts: 1,696
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Post by Matija on Jul 10, 2006 6:30:52 GMT
You should get incoming reports - if not build a load of signal boosters - 10 - 15 seem to be a good start. I think I read it needs an intelligence agency on planet to get incoming fleets warning.
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Post by Starshatter on Jul 10, 2006 6:34:53 GMT
Yep - you have to have an agency before you can build boosters.
Set the Bullets in orbit (not in fleet) to attack RE ships first, in the strategy menu
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Matija
Morkin Member
The Turtle Moves!
Posts: 1,696
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Post by Matija on Jul 10, 2006 6:36:01 GMT
What I meant was, you don't need boosters, just the agency.
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Post by Starshatter on Jul 10, 2006 6:38:30 GMT
Ah! I see. I thought I'd read that the boosters increase the chances of picking up incoming fleet signals, but I am probably wrong then!
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Matija
Morkin Member
The Turtle Moves!
Posts: 1,696
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Post by Matija on Jul 10, 2006 6:42:07 GMT
9014DAAE8EA44CE664B7E1FCE00458
If anyone happens to be interested.
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Post by Starshatter on Jul 10, 2006 7:09:29 GMT
And here's mine. Very similar
1DACDA5786F5286E8E3650BD93FB4F
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Harlequin
Morkin Member
Hey nonny nonny!
Posts: 1,515
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Post by Harlequin on Jul 10, 2006 8:41:00 GMT
Done them - all 4 in one go 5ADDE6CB3BE0D8433D366F846D5427
We should be expecting stiffer opposition soon.
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Perun
Public Area Guest
Issa (Vis) [1:76:24]
Posts: 2,506
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Post by Perun on Jul 10, 2006 8:44:27 GMT
9014DAAE8EA44CE664B7E1FCE00458 If anyone happens to be interested. Strange. Despite the fact that you destroyed them all, they still took some stuff. Very unusual. Or is it a bug?
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