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Post by sparrowhawk on Jul 12, 2004 14:32:57 GMT
Thanks!
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Natmus
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Post by Natmus on Jul 12, 2004 14:46:40 GMT
Slightly offtopic here: maybe I wasn't paying attention about domains, but... what are they for? and J-Y answered: I thought they as well were used in naming areas shown on the screen, so that map designers don't have to name each individal cell "The Plains of Here" or "The Downs of There". Instead, I hope M/MU and also TME can combine the geographical data (features like plains, forests and ruins and all the rest) with domain information (and their coresponding names when that is implemented) to automatically create the names of the cells.
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Post by sparrowhawk on Jul 12, 2004 14:57:50 GMT
and J-Y answered: I thought they as well were used in naming areas shown on the screen, so that map designers don't have to name each individal cell "The Plains of Here" or "The Downs of There". Instead, I hope M/MU and also TME can combine the geographical data (features like plains, forests and ruins and all the rest) with domain information (and their coresponding names when that is implemented) to automatically create the names of the cells. M/MU does not do this as it allows me free reign in cretaing one-off descriptions without having to set up hard-coded tokens. So for example, the plains at the gap of valethor are actually "The Gap of Valethor" in M/MU, although they are the "Plains of Valethor" in LoM.
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Perun
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Post by Perun on Jul 12, 2004 14:59:02 GMT
I thought they as well were used in naming areas shown on the screen, so that map designers don't have to name each individal cell "The Plains of Here" or "The Downs of There". Instead, I hope M/MU and also TME can combine the geographical data (features like plains, forests and ruins and all the rest) with domain information (and their coresponding names when that is implemented) to automatically create the names of the cells. You know, this is not a bad idea at all! So the logic would be something like this: if location has no special description (select only one integer) then use the default way for description generation (domain and terrain type) else use the special description from the table
This way map space consumption would be decreased significantly since probably more than 90% of locations have no need for special description... And I'm sure speed wouldn't be much impaired either.
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Post by sparrowhawk on Jul 12, 2004 15:08:47 GMT
You know, this is not a bad idea at all! So the logic would be something like this: if location has no special description (select only one integer) then use the default way for description generation (domain and terrain type) else use the special description from the table
This way map space consumption would be decreased significantly since probably more than 90% of locations have no need for special description... And I'm sure speed wouldn't be much impaired either. The problem with this approach is that every time you wanted to retrieve a location description you would need to do a left join from the mpd table to the dom table, which is slightly slower. To be honest, since maps are static and are used by all players who are playing a scenario, the storage hit is a one off, so not too much of an issue.
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Perun
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Post by Perun on Jul 12, 2004 15:14:47 GMT
The problem with this approach is that every time you wanted to retrieve a location description you would need to do a left join from the mpd table to the dom table, which is slightly slower. To be honest, since maps are static and are used by all players who are playing a scenario, the storage hit is a one off, so not too much of an issue. Why left join? Shouldn't inner join suffice? But I can agree with you about space, for now that is. Few kilobytes more or less isn't really much, but I remember that you were complaining once about space problem with your ISP...
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Matija
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Post by Matija on Jul 12, 2004 15:18:08 GMT
However, UniMapGen could use this method to create default descriptions.
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Perun
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Post by Perun on Jul 12, 2004 15:24:35 GMT
However, UniMapGen could use this method to create default descriptions. True, but default descriptions are created during map creation. But you're right - there could be a button "Create default decriptions" that would create default descriptions for all locations that haven't got special ones! In fact, that is a good idea! It goes on to-do list right now! JY should repay me somehow... I know! JY, please send me scanned pages about LoM universe from Retro Gamer! It's unavailable here in Croatia .
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Post by sparrowhawk on Jul 12, 2004 15:47:53 GMT
JY should repay me somehow... OK, how about I write an online multi-player LoM for you to play... hey, wait just a cotton-pickin'minute I'll see what I can do, but I think that Chris was scanning these - maybe he's done it already. Over to him...?
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merlin
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Post by merlin on Jul 12, 2004 15:56:44 GMT
and J-Y answered: I thought they as well were used in naming areas shown on the screen, so that map designers don't have to name each individal cell "The Plains of Here" or "The Downs of There". Instead, I hope M/MU and also TME can combine the geographical data (features like plains, forests and ruins and all the rest) with domain information (and their coresponding names when that is implemented) to automatically create the names of the cells. This is the case with TME, although you can override this with a specific name. Names can be embedded with codes as well so that you generate the text as it goes along. Also, you can override the domain name and force it to a calculation routine to generate the domain!!!!
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merlin
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Post by merlin on Jul 12, 2004 16:01:44 GMT
OK, how about I write an online multi-player LoM for you to play... hey, wait just a cotton-pickin'minute I'll see what I can do, but I think that Chris was scanning these - maybe he's done it already. Over to him...? www.icemark.com/retrogamerI've not really made these public as I want a proper PDF version from the magazine and also I don't want to step on toes while the issues are still in print. So please don't announce these files anywhere else. Thanks.
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Matija
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Post by Matija on Jul 12, 2004 16:14:01 GMT
Igor, painting with hidden description window causes an error (cannot focus disabled or invisible window)
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Perun
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Post by Perun on Jul 12, 2004 17:29:17 GMT
Igor, painting with hidden description window causes an error (cannot focus disabled or invisible window) Yeah , seen it, corrected it. Da.mn such obvious errors!!! Sorry for the inconvenience .
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Perun
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Post by Perun on Jul 12, 2004 17:31:05 GMT
www.icemark.com/retrogamerI've not really made these public as I want a proper PDF version from the magazine and also I don't want to step on toes while the issues are still in print. So please don't announce these files anywhere else. Thanks. Thanks, Chris! My lips are sealed.
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Perun
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Post by Perun on Jul 12, 2004 17:41:29 GMT
OK, how about I write an online multi-player LoM for you to play... hey, wait just a cotton-pickin'minute I'll see what I can do, but I think that Chris was scanning these - maybe he's done it already. Over to him...? No, no, I'm not satisfied until you implement GD drawing of the main window!!! ;D Btw, Jean-Yves and Chris, can I please have the big DDR gfxs (maybe you both missed post about that in MU general - Beta 0.2 - Request for Volunteers!). I'm trying to improve unimapgen, but am lazy to deal with hundreds of gfx files again .
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