As long as I survive I will carry on fighting and being Ashimar.
(the diplomat from Hell... ;D )
I have here the following status reports on bringing down JayRosie:
from 26.12.2005 03:35
Offence Units The Mighty 6th Fleet (14:49:23)
Total Losses
Large Warship 718 2
Small Warship 221 1
Small Merchant Ship 32 0
Stone Thrower 137 0
Spearfighter 2583 6
Archer 1312 3
Catapult 286 1
Defence Units Farscape (13:69:18)
Total Losses
Stone Thrower 144 144
Plundered Resources
Gold 1296
Stone 1296
Lumber 1296
Destruction
Main House Level 1 (Destruction: 1)
Gold Mine Level 1 (Destruction: 19)
Stone Quarry Level 1 (Destruction: 19)
Stone Wall Level 1 (Destruction: 14)
After this I sent the following attack targeting lumbermill:
Order Attack
Status Attack on Farscape (13:69:18)
Distance 22,3 Nautical Miles
Speed 5 Knots
Arrival 26.12.2005 10:52:48
But I do not know at what to aim the rest of my fleets (lack of espionage is a problem here), so I gambled on splitting up my forces for the next one:
One targeting barracks,
Order Attack
Status Attack on Farscape (13:69:18)
Distance 29,1 Nautical Miles
Speed 5 Knots
Arrival 26.12.2005 12:23:39
and one targeting storehouse (most likely level 2 so overkill),
Order Attack
Status Attack on Farscape (13:69:18)
Distance 29,1 Nautical Miles
Speed 5 Knots
Arrival 26.12.2005 12:24:53
and finally (of my three 13:18 colonies) targeting respectively harbour, watchtower and laboratory.
Order Attack
Status Attack on Farscape (13:69:18)
Distance 28,9 Nautical Miles
Speed 5 Knots
1) Arrival 26.12.2005 12:26:43
2) Arrival 26.12.2005 12:27:58
3) Arrival 26.12.2005 12:30:04
With any luck this should reduce it so much that even our smallest fleetremnants with only 2 to 5 cats can bring it down to level 1 over the whole line. That is afterall my aim. What good are colonies, I want them burnt to the ground!
What would be useful is spyreports on the status of JayRosie+Gibbon's isles. So we now what to go back for to finish the work we have begun.
Meanwhile from Frei's account the following result of the attack on JayRosie's:
Attack report
from 26.12.2005 02:01
Offence Units Elenil (1:78:14)
Total Losses
Large Warship 577 74
Small Warship 126 16
Small Merchant Ship 121 16
Stone Thrower 3 0
Spearfighter 1842 237
Archer 1178 151
Catapult 67 9
Defence Units *Salva Mea (13:66:3)
Total Losses
Large Warship 2 2
Small Warship 2 2
Small Merchant Ship 30 30
Stone Thrower 740 740
Spearfighter 800 800
Archer 92 92
Catapult 1 1
Plundered Resources
Gold 7562
Stone 0
Lumber 13438
Destruction
Main House Level 19 (Destruction: 1)
Gold Mine Level 19 (Destruction: 1)
Stone Quarry Level 19 (Destruction: 1)
Lumber Mill Level 19 (Destruction: 1)
Laboratory Level 12 (Destruction: 4)
Storehouse Level 19 (Destruction: 1)
Stone Wall Level 1 (Destruction: 19)
Watch-Tower Level 19 (Destruction: 1)
And I had a minor assault on my main isle from a FX|14 member (where do they all come from ?! they seem to hide under every Fottuto! stone!):
Attack report
from 26.12.2005 01:51
Offence Units ~Paradise City~ (14:10:24)
Total Losses
Large Warship 70 70
Small Warship 80 80
Spearfighter 195 195
Archer 300 300
Catapult 15 15
Defence Units The Mighty 6th Fleet (14:49:23)
Total Losses
Large Warship 4 1
Stone Thrower 13115 1856
Spearfighter 10 1
Plundered Resources
Gold 0
Stone 0
Lumber 0
Destruction
So, I'll repeat the order of the day (a suggestion ofcourse
) to hit the following isle:
*Salva Mea (13:66:3)
where you find level 19 mines, house, storehouse, watchtower and level 12 laboratory.
I have mailed MMU-Patton to go for storehouse + laboratory, but I haven't yet gotten confirmation from him.
So go for the mines and other stuff and report immediately after launchin in THIS THREAD when you launched and what you are targeting so we won't lock onto the same things which -as we all know- results in a futility run...
Also, check this thread to see if another is already targeting something.