soiram
Morkin Member
Morkin Godfather
Posts: 1,125
|
Post by soiram on Sept 7, 2005 21:27:37 GMT
I am mainly raiding, and I have found that even with big forces having a mixed group of soldiers is insurance against the accidental loss of a man. For example, when I sent out raids using only archers, one of them would die even if my overweight was total, but using a mix of spearmen and fighters I never lose a man. The days I'm using a ratio of 1 large warship, 1 small warship manned by 3 spearmen and 4 archers to 3 small merchantmen (I usually send them out in units of 3 merchantmen, as I found that to be the minimum safe number). So a raid of 9 small merchantmen would use 3 LW, 3 SW, 9 spearguys and 12 archers, and never lose a man. To break down the ratio even further, or for raids using numbers outside my base unit, I use 1 spearsguy and 1 archer per SW, and 2 spears and 3 archers per LW. It may sound a bit pedantic, but it works for me. Could we use these ratios when setting up fixed fleets, please ? I use the exact same ratios (as explained in the Guide to Raiding thread elsewhere). I have only attacked few times with catapults to gain an insight of the mechanics. I even lost 1 cat during an attack, so I have not completely figured it out yet due to inexperience, and to large cost of experimentation.
|
|
soiram
Morkin Member
Morkin Godfather
Posts: 1,125
|
Post by soiram on Sept 7, 2005 22:00:08 GMT
OK, finalise the definition of the various squadrons and we can then fill in the chart. I have updated my details on the first post.
|
|
Freiegeister
Morkin Member
'Blasphemy is a victimless crime' - Dawkins
Posts: 1,126
|
Post by Freiegeister on Sept 7, 2005 23:37:37 GMT
The days I'm using a ratio of 1 large warship, 1 small warship manned by 3 spearmen and 4 archers to 3 small merchantmen (I usually send them out in units of 3 merchantmen, as I found that to be the minimum safe number). I have been using the exact same ratio as well except for no small warships. I use them exclusively for scouting. I used to get away with a 4:1 ratio for small mercs but I stick to 3:1 now. My standard raiding squad against a Level 1 wall: - 6 LW
- 12 Spear
- 18 Archer
- 18 Small Merchants
up to - 10 LW
- 20 Spear
- 30 Archer
- 30 Small Merchants
I never make a squad bigger than this so as to target the resources better. I think the same consideration can be made with Cat squads when targeting particular buildings.
|
|
Arminius
Morkin Admin
Ich bin Bl?cher
Posts: 4,148
|
Post by Arminius on Sept 8, 2005 12:22:41 GMT
OK, new suggestion:
I think it's actually overkill for everybody to keep updating resource counts in different places. Why don't we assign the flotillas to the admirals, who then pm people about strength, and collate reports. Presumably an individual's strength is not that important for the alliance--what we need to know is the overall strength. Then the admirals can be admirals and coordinate the flotillas, arrange for weaker members to get support for ship-building or troop training and so on.
Delegation, delegation, delegation!
My arrangement of flotillas was purely geographical. Shall we just take this as a starting point? The admirals can then exchange views and swap members. Unless we want to spread flotilla members evenly, but that would make it harder to attack specific targets, as travel times would be too large.
What do you think?
|
|
|
Post by sparrowhawk on Sept 8, 2005 13:26:17 GMT
Or...
We decide on a target. At that point, we ask for privateers to volunteer.
It's more demand than supply focused, which means that it may be less flexible, but it does keep things damned simple.
|
|
Arminius
Morkin Admin
Ich bin Bl?cher
Posts: 4,148
|
Post by Arminius on Sept 8, 2005 13:45:11 GMT
Or... We decide on a target. At that point, we ask for privateers to volunteer. I begin to wonder whether it would not be simpler and easier to have a flotilla structure. That way it's easier for admirals to be in touch with their members, and to be aware of who's available. Otherwise, does 'no response' mean 'not available' or 'have missed the call for action'? Especially when it gets a bit heated there's a flurry of messages and it's easy to miss one... And with a flat structure, do we really need four admirals? I'd say that with our size we could make good use of four, if we split and delegate. It minimises communication load, which is always a good thing. Just look how many/few of us read the forum and update their stats regularly. If each admiral has about 5 people to talk to, it's a lot easier to keep track of things. And the administrative overhead would be low, once it's set up. If more resources are needed then the admirals can coordinate further.
|
|
inyati
Morkin Admin
Aqua profunda est quieta
Posts: 4,310
|
Post by inyati on Sept 8, 2005 13:46:06 GMT
I second Xuratoth. But I´m not against the idea of admirals coordinating flotillas. So might as well assign flotillas to admirals (any way´s fine by me), and when a target appears we´ll wait for volunteers, or these admirals will contact the members of their flotillas to raise volunteers. This way all information regarding military units will be updated for the especific event. You could start a thread on the especific war where the first page would have the details of all admirals involved + their flotillas.
|
|
Matija
Morkin Member
The Turtle Moves!
Posts: 1,696
|
Post by Matija on Sept 8, 2005 14:12:36 GMT
Just to let you know: I have a fleet of 10 SW and 6 SM with some stonethrowers and spearfighters, that I use occasionally to raid in the neighbourhood. I'm still using most of my resources to rebuild my island.
|
|
|
Post by maroc on Sept 8, 2005 14:30:23 GMT
I have 27 large and 27 small warships, 5 Cats and 58 fast merchants 4 slow.....I had a bigger fleet once but had a Titanicesque debacle while "trying to help" Natmus one time...
|
|
andre
Public Area Guest
Posts: 187
|
Post by andre on Sept 8, 2005 14:31:14 GMT
My current army, eager to fight.... and to command!
Stone Thrower (64) Spearfighter (427) Archer (60) Catapult (1)
Ships Large Warship (8) Large Merchant Ship (5) Small Warship (12)
|
|
|
Post by ouroboro13 on Sept 8, 2005 14:36:09 GMT
Army Stone Thrower (18) Spearfighter (130) Ships Large Warship (1) Large Merchant Ship (1) Small Warship (2) Small Merchant Ship (2)
|
|
Arminius
Morkin Admin
Ich bin Bl?cher
Posts: 4,148
|
Post by Arminius on Sept 8, 2005 14:46:15 GMT
So are you all happy with the proposed new flotilla structure?
|
|
Natmus
Morkin Admin
Fight the power!
Posts: 4,518
|
Post by Natmus on Sept 8, 2005 14:51:08 GMT
To be honest, I feel it's to inflexible.
I like the idea of admirals coordinating fleet sorties, but as for who put in how much should be more dependent on the situation. In other words, when something happens, we improvise and get the job sone with what's we have available.
|
|
Highlander
Public Area Guest
Death or Glory
Posts: 280
|
Post by Highlander on Sept 8, 2005 15:19:53 GMT
i agree.
we should have the admirals delegated to certain areas so they can cordinate anything that needs doing, and they should request what ships etc are avaliable at the time .
quite often all of my ships can be out at the same time so i could not say for definate i would always have X amount avaliable, but if a incident were to occur i could let the admiral for my area know what i had and when others were due back so he could make plans
|
|
Arminius
Morkin Admin
Ich bin Bl?cher
Posts: 4,148
|
Post by Arminius on Sept 8, 2005 15:42:04 GMT
if a incident were to occur i could let the admiral for my area know what i had and when others were due back so he could make plans Exactly; that was the idea. The flotillas basically mirror the areas, and each admiral would know what ships were available. Hence the names of the flotillas: Gloom - NW Torkren - SW Ithrorn - NE Corelay - SE Compass points taken from the map you get to from the forum (Shendemiar's maps).
|
|