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Post by sparrowhawk on Jul 27, 2004 12:52:29 GMT
please! (above post sounded stroppy - not meant to!)
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Ringthane
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Post by Ringthane on Jul 27, 2004 12:56:56 GMT
mmm
Henges cup 20, blood 10, thorns 30, claws 40 Liths blood 45, cup 35, thorns 10, claws 10 Ruins thorns 40, claws 30, blood 10, cup 20 Caverns shelter 45, cup 5, blood 10, thorns 20, claws 10, waters 10 Snowhalls shelter 100 Viilages shelter 95 blood 5 Lakes waters 90 stagnant 10 Towers guidance 95 cup 5
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Post by sparrowhawk on Jul 27, 2004 12:58:14 GMT
would you not want a goodish chance of cups at henges if you were to risk seeking there?
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merlin
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Post by merlin on Jul 27, 2004 12:59:10 GMT
Also, the current number of Cups make the recruitment stage a pot luck exercise. You have to gamble at the liths because if you don't and your opponent does then he will win. Winning must remain a reward for skill, perhaps backed up with some luck. Luck alone should not decide the outcome. The same can be said for BoC's. If you do not seek constantly to get your courage up then you will meet someone who did... if you seek too much, your recruitment is affected. Therefore, the current problem is that you seek at a lith for BoC and get CoD... not a bad failure! If you want to make it more strategic then you should have to "train" your courage up...
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Ringthane
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Post by Ringthane on Jul 27, 2004 13:07:29 GMT
Yeah with veteran points...
(henges, i thought about that but would have to exclude one type of item per feature... e.g. 33/33/33)
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Post by celebaglar on Jul 27, 2004 13:17:42 GMT
So... suggest some figures guys. I have only played a few turns of 0.2 so far, so I don't have the feel for it yet, in terms of what is right, probability-wise Blood + Cups in equal measure? It's definitely biased towards Cups at the moemnt.
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Post by sparrowhawk on Jul 27, 2004 15:24:08 GMT
Yeah with veteran points... Hmm. +1 courage for every 3 days in battle? Would that work? Has potential.
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Ringthane
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Post by Ringthane on Jul 27, 2004 15:26:13 GMT
Hmm. +1 courage for every 3 days in battle? Would that work? Has potential. For every 500 kills. That way, the need to have more BoC would decrease (those who think that this will favor even more the already courageous lords, think that a scared lord won't last 3 days in a battle...)
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Matija
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Post by Matija on Jul 27, 2004 16:41:32 GMT
Henges cup 5, blood 40, thorns 5, claws 40, gold 10 Liths blood 30, cup 30, thorns 5, claws 10 Ruins thorns 10, claws 25, blood 25, cup 10, gold 20, shelter 10 Caverns shelter 40, cup 10, blood 25, thorns 5, claws 5, gold 15 Snowhalls as they are (shelter 100) Vilages as they are (shelter 100) Lakes as they are (waters 90 stagnant 10)
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Matija
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Post by Matija on Jul 27, 2004 16:51:54 GMT
Hmm. +1 courage for every 3 days in battle? Would that work? Has potential. Good idea, it would turn courageous lords UC, but the scared ones would still have to visit sites to pump up courage (or take heavy losses in troops) Additionally, I would only grant the courage if lord caused more damage than he took (so that enemy you're pursuing wouldn't become more and more courageous). Either absolute damage, or per soldier, I think.
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Ringthane
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Post by Ringthane on Jul 27, 2004 17:49:33 GMT
250 kills?
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Matija
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Post by Matija on Jul 27, 2004 17:58:47 GMT
Whatever. Both days and kills are fine to me. I just wouldn't want for the lords that are loosing to gain courage.
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merlin
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Post by merlin on Jul 27, 2004 18:05:54 GMT
Good idea, it would turn courageous lords UC, but the scared ones would still have to visit sites to pump up courage (or take heavy losses in troops) Additionally, I would only grant the courage if lord caused more damage than he took (so that enemy you're pursuing wouldn't become more and more courageous). Either absolute damage, or per soldier, I think. However, if we look at this logically; a less courageous lord who makes the attack should gain courage and not the more powerful one who had to do nothing but sit back and defend... should we not reward the real brave, those that take up the fight.
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merlin
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Post by merlin on Jul 27, 2004 18:13:40 GMT
Henges cup 5, blood 40, thorns 5, claws 40, gold 10 Liths blood 30, cup 30, thorns 5, claws 10 Ruins thorns 10, claws 25, blood 25, cup 10, gold 20, shelter 10 Caverns shelter 40, cup 10, blood 25, thorns 5, claws 5, gold 15 Snowhalls as they are (shelter 100) Vilages as they are (shelter 100) Lakes as they are (waters 90 stagnant 10) Henges cup 15, blood 30, thorns 15, claws 30, gold 10 Liths blood 30, cup 30, thorns 5, claws 10 Ruins thorns 10, claws 10, blood 10, cup 10, gold 20, shelter 10, nothing 30 Caverns shelter 50, cup 5, blood 5, thorns 5, claws 5, gold 20, nothing 10 Snowhalls as they are (shelter 100) Vilages as they are (shelter 100) Lakes as they are (waters 90 stagnant 10) Keep shelter 100 Citadel shelter 100 Towers guidance 100 - 80 lord, 10 fairy loc, 10 object location (ie: the above special items)
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