Natmus
Morkin Admin
Fight the power!
Posts: 4,518
|
Post by Natmus on Dec 18, 2003 20:10:20 GMT
I was wondering what benefits there is to have a king that is foul, free or targ. Are targ for example better horsewarriors? Do being foul or free have any benefits at all?
Having a fey king (like me, wink-wink) makes or faster movement through forests, and assures that there is a same-race stronghold somewhere in reasonable proximity to unload your unwanted infantry ( * ) in the recuritment phase. But do fey in some way get penalized for balance, for example in open combat?
( * ) Yes, I know you can garrison an empty keep too, but who has time for a detour to an empty keep during recruitment? not me.
|
|
Matija
Morkin Member
The Turtle Moves!
Posts: 1,696
|
Post by Matija on Dec 18, 2003 20:23:08 GMT
I seem to remember I already suggested that other benefits were provided to other race's kings to balance it, like commanding more troops and similar.
|
|
Natmus
Morkin Admin
Fight the power!
Posts: 4,518
|
Post by Natmus on Dec 18, 2003 20:42:21 GMT
I seem to remember I already suggested that other benefits were provided to other race's kings to balance it, like commanding more troops and similar. Yes, and I am asking if some already exist, in addition to the fey we know about.
|
|
Ringthane
Public Area Guest
Ardet nec Consumitur
Posts: 5,446
|
Post by Ringthane on Dec 18, 2003 20:48:09 GMT
Here's what I'd love to have
Fey +fight & move in woods, citadels - fight in downs, mountains
Dwarves +fight, move mountains -fight woods
Free +recruitment (+250?) -penalty vs foul
Foul +bonus courage -recruitmen (-150?)
Skulkrin +assassination (10-25% chance kill lord) -what they already have...
Targ +fight, move plains, hills, keeps -move downs, mountains
Dragons +energy (2x?) -fight vs fey
Wise +add courage to adjacent troops +energy (25%?) -supporting troops in combat increases tiredness x2
What do you think? Too much D&D when I was a kid?
|
|
|
Post by daiabolical on Dec 18, 2003 21:39:42 GMT
Nah, you can never have too much D&D. Good ideas, but I think the Targ would have Targ +fight, move plains, downs, keeps -fight, move forests, mountains, citadels
|
|
Matija
Morkin Member
The Turtle Moves!
Posts: 1,696
|
Post by Matija on Dec 18, 2003 21:58:06 GMT
I'd like that, too. The details aren't really important as long as there IS some system of advantages / disadvantages.
|
|
Ringthane
Public Area Guest
Ardet nec Consumitur
Posts: 5,446
|
Post by Ringthane on Dec 18, 2003 22:36:44 GMT
Geez ;D I'm creative
|
|
|
Post by Old Shendemiar on Dec 19, 2003 8:35:48 GMT
Here's what I'd love to have
Fey +fight & move in woods
Dwarves +Lots of Energy -Slow (as they are)
Free
Foul +bonus armylimit
Skulkrin +hide
Targ +bonus to courage
Dragons +energy +treats all land as plains
Wise +bonuses in combat for troops +ability to choose guidance type in tower
|
|
|
Post by sparrowhawk on Dec 21, 2003 11:36:25 GMT
I'd like that, too. The details aren't really important as long as there IS some system of advantages / disadvantages. At the moment, the only rules are (off the top of my head!): - Wise, Foul, Free, Targ - slowed by forests, downs and mountains
- Skulkrin - same but by much greater factor
- Fey - slowed by downs and mountains
- Dwarves - slowed by forests and downs (but I am removing their downs penalty next version)
- Dragons - slowed by mountains only, and have a *huge* range
I am willing to consider upping targ rider range for example to compensate for the lack of Targ lords available.
|
|
Perun
Public Area Guest
Issa (Vis) [1:76:24]
Posts: 2,506
|
Post by Perun on Dec 22, 2003 20:19:25 GMT
I agree. Except citadels. No race should have special special (yes, two times) bonus for fighting in fortification.
I agree. I would add positive bonus to downs too, although smaller then for mountains.
I agree with recruitment bonus. But why penalty against foul?
I agree with recruitment penalty. But, have another proposal for courage. If foul are some kind of soulless evil creatures (like wraiths), morale wouldn't affect them at all, right? They woudn't be neither afraid nor courageous. So, I vote for average courage for foul, and no morale penalty nor bonus at all.
Hmmm... that assasination thing just doesn't feel right. If skulkrin are cowards (and they are), how on earth could they sneak up to the lord among all those troops and slay him? Hmmm...
There are no hills in LOM, right? So I think Fernando meant downs. Then I would give targ BONUS, not penalty for moving thru downs, and normal penalty for moving thru mountains. I also would prevent targ from having warriors - they should have rider-only troops.
Yes, enery should be much higher. Like in LOM, dragon should be able to kill to 250 men alone. Penalty against fey - questionable... They can burn the forest down with their breath, and fey along with it.
I think nothing of this works. But, I would give wise a unique ability to - hide! That way they become fenomenal spies. And they are virtually un-killable! Btw, I would make them hide automatically!
As I said above... And since targ should be mounted-only, they can only have penalty when fighting in forests, not bonus.
I agree. As above.
I agree. Not powerful as dragons, but much more than other races. And I would make dwarves move thru mountains like others do thru plains, and thru all other terrain like all others do thru mountains! And they should stay warrior-only race, like at the moment.
If this means smaller armies, then - yes.
Negative. They should have some other special ability... I just cannot think of one! Da.mned these skulkrin!
I agree.
I agree.
As I said earlier, I don't agree with additional troop bonuses when wise are around. You guys read LOTR too much! ;D Guidance selection would probably make too much trouble for JY, so I doubt he would even consider of implementing that feature any time soon. Otherwise, not a bad idea.
|
|
Matija
Morkin Member
The Turtle Moves!
Posts: 1,696
|
Post by Matija on Dec 22, 2003 21:55:57 GMT
Dwarves should have a bonus against dragons (or dragons a weakness fighting dwarves). Remember Silmarillion?
Also, a dragon flying around should easily be spotted, so how about a series of blots in the sky, representing flying dragons, diminishing with distance?
The wise should be good for morale in battle, if nothing else.
|
|
|
Post by daiabolical on Dec 23, 2003 9:48:37 GMT
Hmmm... that assasination thing just doesn't feel right. If skulkrin are cowards (and they are), how on earth could they sneak up to the lord among all those troops and slay him? Hmmm... Don't forget the Story that came with the original LOM. That was exectly what Fawkrin would have done to Luxor, if Morkin hadn't woken up.
|
|
|
Post by alidriel on Dec 27, 2003 17:19:50 GMT
I agree with Dai. Couldn't all Skulkrin have been sent out with some kind of fancy powder?
Plus, without any such ability, they're pretty much useless in the game. Fawkrin was only any good because he could destroy the ice crown, and taht's gone!
I'm for assassination. Non-selected, perhaps, so you can't jsut target the enemy king.
|
|
Perun
Public Area Guest
Issa (Vis) [1:76:24]
Posts: 2,506
|
Post by Perun on Dec 27, 2003 18:03:41 GMT
OK, then. Assasinating enemy king is task as hard as it can be... I must agree that being on my toes looking for some little bas.tard to kill my king is kinda thrilling. It adds little more to already existing paranoia.
|
|
Ringthane
Public Area Guest
Ardet nec Consumitur
Posts: 5,446
|
Post by Ringthane on Dec 27, 2003 18:05:14 GMT
Can someone tellme, more than 4 weeks gone, where the hell is Amarin? ;D
|
|